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Accel World: Awakening of the Silver Sky [BLJS10174]

Render: openGL & vulcan. Recorded video with vulcan. Which I regret doing now. D3D12 doesn't work at all.


    - libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libfont.prx
    - libfontFT.prx
    - libfreetype.prx
    - libfreetypeTT.prx
    - libl10n.prx
    - libfs.prx

If you use PPU fast the opening movie moves at 1fps but the character models are alright, if you use LLVM the movie is smooth as butter but the characters are very broken(As you can see in the image). I recorded the movie and gameplay seperately and then joined the video together. You can also save and load your game.

Some weird glitch happened towards the end of my video making the game unplayable but it only happens on vulcan not openGL. Also I looked at my log after playing and it was more than 5 gigs. So, I replayed and got a smaller log that I can upload. And lastly due to the glitch I didn't make it to the battle segments of the game(they work, at least in openGL), so sorry about that.

So yeah, it's playable in openGL.

Messages In This Thread
RE: Accel World: Awakening of the Silver Sky [BLJS10174] - by Dante38490 - 03-25-2014, 04:51 PM
RE: Accel World: Awakening of the Silver Sky [BLJS10174] - by digitaldude - 01-30-2017, 08:18 PM

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