02-17-2025, 06:23 PM -
Status - Ingame
Game runs at a smooth 30fps. There are graphical issues still present despite using the wiki's suggested settings as shown in the screenshot below (ignore fps overlay). The window on the F1 car should not appear with the static texture as shown. Certain objects in motion appear with similar issues.
Disabling ZCULL Occlusion Queries under the debug tab (tab does not appear by default) is needed to not have flickering textures appearing all over the screen. This disables the crowd. In the github thread someone mentions needing to set the fps to PS3 Native however setting the fps limit to 60 did not result in higher than 30fps for me. Maybe it occurs in certain areas though, might be something to take note of.
RPCS3 Version: 0.0.34-17494-0e501478 Alpha | master
Ryzen 9 5700x3D
RTX 4060ti 8mb
32GB RAM
Settings used per wiki entry. Confirmed accurate and still needed.
Game runs at a smooth 30fps. There are graphical issues still present despite using the wiki's suggested settings as shown in the screenshot below (ignore fps overlay). The window on the F1 car should not appear with the static texture as shown. Certain objects in motion appear with similar issues.
Disabling ZCULL Occlusion Queries under the debug tab (tab does not appear by default) is needed to not have flickering textures appearing all over the screen. This disables the crowd. In the github thread someone mentions needing to set the fps to PS3 Native however setting the fps limit to 60 did not result in higher than 30fps for me. Maybe it occurs in certain areas though, might be something to take note of.
RPCS3 Version: 0.0.34-17494-0e501478 Alpha | master
Ryzen 9 5700x3D
RTX 4060ti 8mb
32GB RAM
Settings used per wiki entry. Confirmed accurate and still needed.
![[Image: qsk1Xuy.jpeg]](https://i.imgur.com/qsk1Xuy.jpeg)
This post was last modified: 02-17-2025, 06:24 PM by Shogun.