07-28-2024, 07:45 PM -
(07-28-2024, 06:22 PM)Ani Wrote: IDs are supposed to be unique so this is quite annoying, I have to think how to handle this collision in our database, as this won't be added on update as-is due to the ID already existing
I figured as such. I am unsure if RPCS3 has an ID-based compatibility patching system for certain games, so if that is the case, it could make getting this prototype working somewhat harder. Supposedly this E3 demo is a retail-type build, and both the PSN networking beta seems to at least boot, despite being older.
I just checked. The prototype labeled "The First Playable" also shares ID NPEA00484
It kind of sort of makes sense for two prototypes of the same game to have the same ID.
However, how did it end up as one of the "Making Of" of Beyond: Two Souls? Now that's odd.
OK. Last edit for the time being. So, this "The First Playable" build, is... Surprisingly enough, actually playable. Given it already has an ID and it's shared with this prototype and that other applet... How do i even go around reporting it?
This post was last modified: 07-28-2024, 10:30 PM by ZanaGB.