SoulCalibur V BLUS30736 - vertex explosion/graphics issues
Started by LiquidBlue




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DarthMarino
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4 posts 1 threads Joined: May 2020
07-09-2024, 11:03 PM -
#4
Some notes on this while playing on a recent build:

Vulkan- Causes this issue. It will slowly get worse as you play. After a few matches, you'll start to see some glitches and eventually the whole screen will be full of them.

OpenGL- This issue does not occur. Some flickering textures will occur but nowhere near as broken as playing with Vulkan.

Multithreaded RSX not recommended as some glitches will start to occur as you play.

Disable Vertex Cache is recommended to reduce crashes/glitches.

I've been playing with Ordered & Atomic with a wake-up delay of 200.

ASMJIT seems to run a tad better than LLVM.

0.0.32.16611 seems to work a tad better than newer versions but nothing dramatic.

Certain characters such as Elysium seem to run slower than others. Same with some backgrounds.


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RE: SoulCalibur V BLUS30736 - vertex explosion/graphics issues - by DarthMarino - 07-09-2024, 11:03 PM

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