06-13-2024, 11:48 PM -
(05-07-2022, 11:17 AM)Ani Wrote: I debugged the game a bit
DNS redirecting the game to a local server with a self-signed SSL certificate that doesn't match makes the check progress a little bit, but fails on SSL handshake
ssl_callback:verifyErr=00000408 host=[everyday.scej-online.jp] cert#=1:
0:valid through:[Sat, 07 May 2022 11:04:04 +0000]-[Sun, 07 May 2023 11:04:04 +0000]
0:certName: entry_count=4
0:oid=[countryName] v=[JP]
1:oid=[stateOrProvinceName] v=[Tokyo]
2:oid=[localityName] v=[Tokyo]
3:oid=[organizationName] v=[WORKGROUP]
cellHttpSendRequest:failure.(80710a06)
Needs the update.txt fetch functionality to be defused on clientside to see if it can be skipped without the game crashing afterwards
The update.txt file already comes with the game, so we know the structure, the problem is the game wants an HTTPS server with a custom certificate, can't just fix this by making a custom server since the SSL handshake will always fail
And even if the SSL handshake was bypassed, the game would probably instantly crash. There is a demo version of Everyday Together in the Japanese copy of Toro Let's Party and when attempting to launch it on RPCS3, it will play for a few seconds or if you try pressing anything the game will instantly crash by a VirtualProtect error or if those few seconds happen.