04-28-2024, 10:59 PM -
RPCS3 v0.0.31-16389-430b5783 Alpha | master | FW 4.89 | 5.15.131-1-MANJARO
AMD Ryzen 7 5700X 8-Core Processor | 16 Threads | 15.55 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (535.104)
Intro
Can only run on SPU interpreter as it needs Delay each odd mfc Command to make it ingame. LLVM is broken and wouldn't event compile if used. cause a crash mentioned in #13757
Seem once ingame the player characters can't move or shoot for some reason cpu character can't move either, everything else works thought(Crouching, ads, moving the first person camera). some options like Accurate SPU DMA and Accurate GETLLAR seem to cause the game to crash like it does with Delay each odd mfc Command turned off.
When Delay each odd mfc Command not used Will drop to under 1 fps on cut-scenes and crash when trying to make it ingame.
Lastly Seem object flash white when in-game similar to Condemned 2:Bloodshot.
I will leave it as intro as can't progress into the game do to the character movement issue
AMD Ryzen 7 5700X 8-Core Processor | 16 Threads | 15.55 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (535.104)
Intro
Can only run on SPU interpreter as it needs Delay each odd mfc Command to make it ingame. LLVM is broken and wouldn't event compile if used. cause a crash mentioned in #13757
Seem once ingame the player characters can't move or shoot for some reason cpu character can't move either, everything else works thought(Crouching, ads, moving the first person camera). some options like Accurate SPU DMA and Accurate GETLLAR seem to cause the game to crash like it does with Delay each odd mfc Command turned off.
When Delay each odd mfc Command not used Will drop to under 1 fps on cut-scenes and crash when trying to make it ingame.
Lastly Seem object flash white when in-game similar to Condemned 2:Bloodshot.
I will leave it as intro as can't progress into the game do to the character movement issue
This post was last modified: 04-28-2024, 11:03 PM by nickrossman39.