[RESOLVED] SEGA Rally Online Arcade stuck on compiling PPU/shaders and loading
Started by tij




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tij
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8 posts 3 threads Joined: Jun 2023
09-29-2023, 04:16 AM -
#7
For anybody having this issue ... put PPU decoder on Static (leave SPU decoder on LLVM Recompiler) ... and everything works fine - no more stucking at "loading" (even if the game is the first one to start) ... i tried it with 0.0.29-15655 and it works like a charm.

Movies (like Sega or Sumo logos) are a bit choppy ... but these are not important. Loading tracks is a bit longer too ... but still better than original PS3 ... gameplay is totally fine with no dropdown, which is important part

Tried with 0.0.29-15422 (last version that kinda worked with PPU LLVM) too ... same results. If you prefer smooth movies and fast loading times, 0.0.29-15422 is the way. To avoid hanging on "loading" when game is the first game to launch after RPCS3 starts (a scenario for ppl using front end launchers like Launchbox) ... pause during Sega or Sumo logo, then unpause - there should be no stucking on "loading" after that ... this can be easily automated with Auto Hotkey (but I am too lazy for that ... so will stick with Static recompiler)


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RE: SEGA Rally Online Arcade stuck on compiling PPU/shaders and loading - by tij - 09-29-2023, 04:16 AM

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