Metal Gear Solid 5: The Phantom Pain [BLUS31491]
Started by GrantKane




8 posts in this topic
quick.sliver1
Member


0
150 posts 5 threads Joined: Mar 2020
08-08-2023, 10:52 PM -
#9
- SYS: RPCS3 0.0.29-15463 Alpha | master
- SYS: Intel® Core™ i9-9900K CPU @ 3.60GHz | 16 Threads | 31.92 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 536.23.0.0
- SYS: Firmware version: 4.90

 
Almost Playable
Updating post (4).  Gameplay FPS is Variable.  Sound/Effects are clearly working.  Graphic/Cutscenes are well-rendered with non-default setting
 
Version Comparative:
# Game data is successfully installed for all versions.
# Game still requires WCB to fix Object/Dark Environment Effect for all versions
# Game Lighting/Bloom Effect is sharply well-rendered when setting Res. Scale Threshold (x512)
# Tested version lists that have great/broken graphics rendering
  • 0.0.15-12003                                 ==> Well Rendered Graphic | Less time @ Precompilation process
  • 0.0.24-14319                                 ==> Well Rendered Graphic | Less time @ Precompilation process
  • 0.0.24-14335 or Later                     ==> Broken some Terrain in Africa | Less time @ Precompilation process
  • 0.0.29-15463 (Latest)                     ==> Broken some Terrain in Africa | Longer time @ Precompilation process
 
Showcase Video 
Watch Here


Attached Files
.7z   RPCS3+TYY_v0.0.24-14319.7z (Size: 2.67 MB / Downloads: 11)


Messages In This Thread
RE: Metal Gear Solid 5: The Phantom Pain [BLUS31491] - by quick.sliver1 - 08-08-2023, 10:52 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)