07-18-2023, 04:58 PM -
Just finished the single player campaign with Stub PPU Traps: 1 and no further crashes... no visual glitches either.
I can confirm the single player mode is completable start to finish.
Here's the config I eventually settled on:
In case anyone is interested: I made a few stub movies so that I wouldn't have to rewatch the title sequence every time I wanted to try a new config:
http://video2.tapper-ware.net.dest.at/Ba...ummies.zip
Just extract them to your Bad Company folder (save the original PS3_GAME\USRDIR\Output\ps3\movies folder first if you don't have a backup)
I can confirm the single player mode is completable start to finish.
Here's the config I eventually settled on:
Code:
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
PPU Calling History: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
PPU LLVM Greedy Mode: false
PPU LLVM Precompilation: true
Thread Scheduler Mode: RPCS3 Scheduler
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
SPU Reservation Busy Waiting Percentage: 0
SPU GETLLAR Busy Waiting Percentage: 100
SPU Debug: false
MFC Debug: false
Preferred SPU Threads: 6
SPU delay penalty: 3
SPU loop detection: true
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate SPU DMA: false
Accurate SPU Reservations: true
Accurate Cache Line Stores: false
Accurate RSX reservation access: false
RSX FIFO Accuracy: Fast
SPU Verification: true
SPU Cache: true
SPU Profiler: false
MFC Commands Shuffling Limit: 0
MFC Commands Timeout: 0
MFC Commands Shuffling In Steps: false
Enable TSX: Disabled
Accurate xfloat: false
Approximate xfloat: false
Relaxed xfloat: true
Accurate PPU 128-byte Reservation Op Max Length: 0
Stub PPU Traps: 0
Full Width AVX-512: false
PPU LLVM Java Mode Handling: false
Use Accurate DFMA: true
PPU Set Saturation Bit: false
PPU Accurate Non-Java Mode: false
PPU Fixup Vector NaN Values: false
PPU Accurate Vector NaN Values: false
PPU Set FPCC Bits: false
Debug Console Mode: false
Hook static functions: false
Libraries Control:
[]
HLE lwmutex: false
SPU LLVM Lower Bound: 0
SPU LLVM Upper Bound: 18446744073709551615
TSX Transaction First Limit: 800
TSX Transaction Second Limit: 2000
Clocks scale: 100
SPU Wake-Up Delay: 0
SPU Wake-Up Delay Thread Mask: 63
Max CPU Preempt Count: 20
Allow RSX CPU Preemptions: true
Sleep Timers Accuracy: Usleep Only
Usleep Time Addend: 0
Performance Report Threshold: 500
Enable Performance Report: false
Assume External Debugger: false
SPU GETLLAR polling detection: false
LLVM Accurate DFMA: true
PPU LLVM Accurate Vector NaN values: false
Lower SPU thread priority: false
Enable thread scheduler: true
Lib Loader: Load liblv2.sprx only
Load libraries: []
Accurate PUTLLUC: false
VFS:
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Empty /dev_hdd0/tmp/: true
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Off
Second Frame Limit: 0
MSAA: Auto
Shader Mode: Async with Shader Interpreter
Shader Precision: Low
Write Color Buffers: true
Write Depth Buffer: false
Read Color Buffers: true
Read Depth Buffer: false
Log shader programs: false
VSync: true
Debug output: false
Debug overlay: false
Renderdoc Compatibility Mode: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Video Output: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Strict Texture Flushing: false
Multithreaded RSX: false
Relaxed ZCULL Sync: true
3D Display Mode: Disabled
Debug Program Analyser: false
Accurate ZCULL stats: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 200
Anisotropic Filter Override: 16
Texture LOD Bias Addend: 0
Minimum Scalable Dimension: 704
Shader Compiler Threads: 16
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 20
Vblank Rate: 60
Vblank NTSC Fixup: true
DECR memory layout: false
Allow Host GPU Labels: true
Disable MSL Fast Math: false
Output Scaling Mode: Bilinear
Vulkan:
Adapter: NVIDIA GeForce RTX 2080
Force FIFO present mode: false
Force primitive restart flag: false
Exclusive Fullscreen Mode: Disable
Asynchronous Texture Streaming 2: false
FidelityFX CAS Sharpening Intensity: 50
Asynchronous Queue Scheduler: Fast
VRAM allocation limit (MB): 65536
Force Disable Exclusive Fullscreen Mode: false
Enable FidelityFX Super Resolution Upscaling: false
Performance Overlay:
Enabled: false
Enable Framerate Graph: false
Enable Frametime Graph: false
Framerate datapoints: 50
Frametime datapoints: 170
Detail level: Medium
Framerate graph detail level: All
Frametime graph detail level: All
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Enable 3D: false
Disable native float16 support: false
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Use Legacy OpenGL Buffers: false
Disable Asynchronous Shader Compiler: false
Audio:
Renderer: XAudio2
Audio Provider: CellAudio
RSXAudio Avport: HDMI 0
Dump to file: false
Convert to 16 bit: false
Audio Format: Stereo
Audio Formats: 0
Audio Device: "@@@default@@@"
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 150
Enable Time Stretching: false
Disable Sampling Skip: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Music Handler: Qt
Audio provider: CellAudio
Audio Channels: Downmix to Stereo
Start Threshold: 1
Sampling Period Multiplier: 100
Downmix to Stereo: true
Input/Output:
Keyboard: "Null"
Mouse: Basic
Camera: "Null"
Camera type: Unknown
Camera flip: None
Camera ID: Default
Move: "Null"
Buzz emulated controller: "Null"
Turntable emulated controller: "Null"
GHLtar emulated controller: "Null"
Pad handler mode: Multi-threaded
Keep pads connected: false
Pad handler sleep (microseconds): 1000
Background input enabled: true
Show move cursor: false
Lock overlay input to player one: false
Emulated Midi devices: Keyboardßßß@@@Keyboardßßß@@@Keyboardßßß@@@
System:
License Area: SCEA
Language: English (US)
Keyboard Type: English keyboard (US standard)
Enter button assignment: Enter with cross
Console time offset (s): 0
PSID high: 0
PSID low: 0
HDD Model Name: ""
HDD Serial Number: ""
Net:
Internet enabled: Connected
IP address: 192.168.1.1
Bind address: 0.0.0.0
DNS address: 8.8.8.8
IP swap list: ""
UPNP Enabled: false
PSN status: Simulated
NPID: RPCS3_F8p6WHja17
Connection status: Disconnected
Savestate:
Start Paused: false
Suspend Emulation Savestate Mode: false
Inspection Mode Savestates: false
Save Disc Game Data: false
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Pause emulation on RPCS3 focus loss: false
Start games in fullscreen mode: true
Prevent display sleep while running games: true
Show trophy popups: true
Show shader compilation hint: false
Show PPU compilation hint: false
Use native user interface: true
GDB Server: 127.0.0.1:2345
Silence All Logs: false
Window Title Format: "FPS: %F | %R | %V | %T [%t]"
Pause Emulation During Home Menu: false
Log: {}
In case anyone is interested: I made a few stub movies so that I wouldn't have to rewatch the title sequence every time I wanted to try a new config:
http://video2.tapper-ware.net.dest.at/Ba...ummies.zip
Just extract them to your Bad Company folder (save the original PS3_GAME\USRDIR\Output\ps3\movies folder first if you don't have a backup)
This post was last modified: 07-18-2023, 08:57 PM by hansschmucker2021.