BLUS30755 Game crashes after about 45 minutes with access violation
Started by gir489




4 posts in this topic
gir489
Member


0
11 posts 2 threads Joined: Jul 2023
07-02-2023, 11:42 PM -
#1
After about 45 minutes of playing, I get this access violation error and the emulator freezes. 

I wanted to attach the log, but it's over 250MBs uncompressed. Compressed it's about 9MBs, and the site says it won't let me upload attachments larger than 8.40 MBs. So, here's the full log on Mega

Here is my custom settings I use for the game.
Code:
Core:
  PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  PPU Debug: false
  PPU Calling History: false
  Save LLVM logs: false
  Use LLVM CPU: ""
  Max LLVM Compile Threads: 0
  PPU LLVM Greedy Mode: false
  PPU LLVM Precompilation: true
  Thread Scheduler Mode: Operating System
  Set DAZ and FTZ: false
  SPU Decoder: Recompiler (LLVM)
  SPU Reservation Busy Waiting Percentage: 0
  SPU GETLLAR Busy Waiting Percentage: 100
  SPU Debug: false
  MFC Debug: false
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: true
  Max SPURS Threads: 6
  SPU Block Size: Safe
  Accurate GETLLAR: false
  Accurate SPU DMA: false
  Accurate SPU Reservations: true
  Accurate Cache Line Stores: false
  Accurate RSX reservation access: false
  RSX FIFO Accuracy: Fast
  SPU Verification: true
  SPU Cache: true
  SPU Profiler: false
  MFC Commands Shuffling Limit: 0
  MFC Commands Timeout: 0
  MFC Commands Shuffling In Steps: false
  Enable TSX: Enabled
  Accurate xfloat: false
  Approximate xfloat: true
  Relaxed xfloat: true
  Accurate PPU 128-byte Reservation Op Max Length: 0
  Stub PPU Traps: 0
  Full Width AVX-512: true
  PPU LLVM Java Mode Handling: true
  Use Accurate DFMA: true
  PPU Set Saturation Bit: false
  PPU Accurate Non-Java Mode: false
  PPU Fixup Vector NaN Values: false
  PPU Accurate Vector NaN Values: false
  PPU Set FPCC Bits: false
  Debug Console Mode: false
  Hook static functions: false
  Libraries Control:
    []
  HLE lwmutex: false
  SPU LLVM Lower Bound: 0
  SPU LLVM Upper Bound: 18446744073709551615
  TSX Transaction First Limit: 800
  TSX Transaction Second Limit: 2000
  Clocks scale: 100
  SPU Wake-Up Delay: 0
  SPU Wake-Up Delay Thread Mask: 63
  Max CPU Preempt Count: 0
  Allow RSX CPU Preemptions: true
  Sleep Timers Accuracy: Usleep Only
  Performance Report Threshold: 500
  Enable Performance Report: false
  Assume External Debugger: false
VFS:
  Enable /host_root/: true
  Initialize Directories: true
  Limit disk cache size: false
  Disk cache maximum size (MB): 5120
  Empty /dev_hdd0/tmp/: true
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: Auto
  Second Frame Limit: 0
  MSAA: Auto
  Shader Mode: Async Shader Recompiler
  Shader Precision: High
  Write Color Buffers: false
  Write Depth Buffer: false
  Read Color Buffers: false
  Read Depth Buffer: false
  Log shader programs: false
  VSync: true
  Debug output: false
  Debug overlay: false
  Renderdoc Compatibility Mode: false
  Use GPU texture scaling: false
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: false
  Disable ZCull Occlusion Queries: false
  Disable Video Output: false
  Disable Vertex Cache: false
  Disable FIFO Reordering: false
  Enable Frame Skip: false
  Force CPU Blit: false
  Disable On-Disk Shader Cache: false
  Disable Vulkan Memory Allocator: false
  Use full RGB output range: true
  Strict Texture Flushing: false
  Multithreaded RSX: true
  Relaxed ZCULL Sync: false
  3D Display Mode: Disabled
  Debug Program Analyser: false
  Accurate ZCULL stats: true
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 200
  Anisotropic Filter Override: 0
  Texture LOD Bias Addend: 0
  Minimum Scalable Dimension: 512
  Shader Compiler Threads: 0
  Driver Recovery Timeout: 1000000
  Driver Wake-Up Delay: 1
  Vblank Rate: 60
  Vblank NTSC Fixup: false
  DECR memory layout: false
  Allow Host GPU Labels: false
  Disable MSL Fast Math: false
  Output Scaling Mode: Bilinear
  Vulkan:
    Adapter: NVIDIA GeForce GTX 1080 Ti
    Force FIFO present mode: false
    Force primitive restart flag: false
    Exclusive Fullscreen Mode: Automatic
    Asynchronous Texture Streaming 2: true
    FidelityFX CAS Sharpening Intensity: 50
    Asynchronous Queue Scheduler: Safe
    VRAM allocation limit (MB): 65536
  Performance Overlay:
    Enabled: false
    Enable Framerate Graph: false
    Enable Frametime Graph: false
    Framerate datapoints: 50
    Frametime datapoints: 170
    Detail level: Medium
    Framerate graph detail level: All
    Frametime graph detail level: All
    Metrics update interval (ms): 350
    Font size (px): 10
    Position: Top Left
    Font: n023055ms.ttf
    Horizontal Margin (px): 50
    Vertical Margin (px): 50
    Center Horizontally: false
    Center Vertically: false
    Opacity (%): 70
    Body Color (hex): "#FFE138FF"
    Body Background (hex): "#002339FF"
    Title Color (hex): "#F26C24FF"
    Title Background (hex): "#00000000"
  Shader Loading Dialog:
    Allow custom background: true
    Darkening effect strength: 48
    Blur effect strength: 0
Audio:
  Renderer: Cubeb
  Audio Provider: CellAudio
  RSXAudio Avport: HDMI 0
  Dump to file: false
  Convert to 16 bit: false
  Audio Format: Stereo
  Audio Formats: 0
  Audio Device: "@@@default@@@"
  Master Volume: 100
  Enable Buffering: true
  Desired Audio Buffer Duration: 100
  Enable Time Stretching: false
  Disable Sampling Skip: false
  Time Stretching Threshold: 75
  Microphone Type: "Null"
  Microphone Devices: "@@@@@@@@@@@@"
  Music Handler: Qt
Input/Output:
  Keyboard: "Null"
  Mouse: Basic
  Camera: "Null"
  Camera type: Unknown
  Camera flip: None
  Camera ID: Default
  Move: "Null"
  Buzz emulated controller: "Null"
  Turntable emulated controller: "Null"
  GHLtar emulated controller: "Null"
  Pad handler mode: Single-threaded
  Keep pads connected: false
  Pad handler sleep (microseconds): 1000
  Background input enabled: true
  Show move cursor: false
  Lock overlay input to player one: false
  Emulated Midi devices: Keyboardßßß@@@Keyboardßßß@@@Keyboardßßß@@@
System:
  License Area: SCEA
  Language: English (US)
  Keyboard Type: English keyboard (US standard)
  Enter button assignment: Enter with cross
  Console time offset (s): 0
  PSID high: 0
  PSID low: 0
  HDD Model Name: ""
  HDD Serial Number: ""
Net:
  Internet enabled: Disconnected
  IP address: 0.0.0.0
  Bind address: 0.0.0.0
  DNS address: 8.8.8.8
  IP swap list: ""
  UPNP Enabled: true
  PSN status: Disconnected
Savestate:
  Start Paused: false
  Suspend Emulation Savestate Mode: false
  Inspection Mode Savestates: false
  Save Disc Game Data: false
Miscellaneous:
  Automatically start games after boot: true
  Exit RPCS3 when process finishes: false
  Start games in fullscreen mode: false
  Prevent display sleep while running games: true
  Show trophy popups: true
  Show shader compilation hint: false
  Show PPU compilation hint: false
  Use native user interface: true
  GDB Server: 127.0.0.1:2345
  Silence All Logs: false
  Window Title Format: "FPS: %F | %R | %V | %T [%t]"
  Pause Emulation During Home Menu: false
Log: {}

And here is my system hardware:

Code:
OS Name    Microsoft Windows 10 Pro
Version    10.0.19045 Build 19045
Other OS Description     Not Available
OS Manufacturer    Microsoft Corporation
System Name    DESKTOP-062SD2M
System Manufacturer    To Be Filled By O.E.M.
System Model    To Be Filled By O.E.M.
System Type    x64-based PC
System SKU    To Be Filled By O.E.M.
Processor    Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 4201 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date    American Megatrends Inc. P2.30, 2/26/2018
SMBIOS Version    3.0
Embedded Controller Version    255.255
BIOS Mode    UEFI
BaseBoard Manufacturer    ASRock
BaseBoard Product    Z270 Gaming K6
BaseBoard Version    
Platform Role    Desktop
Secure Boot State    On
PCR7 Configuration    Elevation Required to View
Windows Directory    C:\WINDOWS
System Directory    C:\WINDOWS\system32
Boot Device    \Device\HarddiskVolume6
Locale    United States
Hardware Abstraction Layer    Version = "10.0.19041.2728"
User Name    DESKTOP-062SD2M\gir489
Time Zone    Eastern Daylight Time
Installed Physical Memory (RAM)    16.0 GB
Total Physical Memory    16.0 GB
Available Physical Memory    9.39 GB
Total Virtual Memory    21.5 GB
Available Virtual Memory    10.6 GB
Page File Space    5.50 GB
Page File    C:\pagefile.sys
Kernel DMA Protection    Off
Virtualization-based security    Running
Virtualization-based security Required Security Properties    
Virtualization-based security Available Security Properties    Base Virtualization Support, Secure Boot, DMA Protection, Mode Based Execution Control
Virtualization-based security Services Configured    Hypervisor enforced Code Integrity
Virtualization-based security Services Running    Hypervisor enforced Code Integrity
Windows Defender Application Control policy    Enforced
Windows Defender Application Control user mode policy    Off
Device Encryption Support    Elevation Required to View
A hypervisor has been detected. Features required for Hyper-V will not be displayed.

I tried with all the settings turned back to default as people are claiming it works for them, but I still have that 0x20 memory crash. It managed to crash after only 10 minutes this time. Said the same thing in the log, tried to upload it, but I keep forgetting that rebooting the emulator wipes the log, which IDK why, since it's just a 0KB file until the emulator closes then it flushes the log to disk.
This post was last modified: 07-03-2023, 08:50 PM by gir489.


Attached Files Thumbnail(s)
   


Messages In This Thread
BLUS30755 Game crashes after about 45 minutes with access violation - by gir489 - 07-02-2023, 11:42 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)