Uncharted: Drakes Fortune [BCES00065]
Started by shoopdahoop22




24 posts in this topic
sendro85
Member


0
1 posts 0 threads Joined: Mar 2020
10-21-2022, 10:26 PM -
#25
Just finished playing it to the end. No crashes on the latest builds.
Some graphical glitches [see attached screenshot
I have a AMD 2600x, RTX 3070.
at 1080p FPS ranging from 22-50. Not exceptional but perfectly playable with the following settings.
Code:
PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  PPU Debug: false
  PPU Calling History: false
  Save LLVM logs: false
  Use LLVM CPU: ""
  Max LLVM Compile Threads: 0
  PPU LLVM Greedy Mode: false
  PPU LLVM Precompilation: true
  Thread Scheduler Mode: Operating System
  Set DAZ and FTZ: false
  SPU Decoder: Recompiler (LLVM)
  SPU Reservation Busy Waiting Percentage: 0
  SPU GETLLAR Busy Waiting Percentage: 100
  SPU Debug: false
  MFC Debug: false
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: true
  Max SPURS Threads: 6
  SPU Block Size: Mega
  Accurate GETLLAR: false
  Accurate SPU DMA: false
  Accurate SPU Reservations: true
  Accurate Cache Line Stores: false
  Accurate RSX reservation access: true
  RSX FIFO Accuracy: Atomic
  SPU Verification: true
  SPU Cache: true
  SPU Profiler: false
  MFC Commands Shuffling Limit: 0
  MFC Commands Timeout: 0
  MFC Commands Shuffling In Steps: false
  Enable TSX: Disabled
  Accurate xfloat: false
  Approximate xfloat: true
  Relaxed xfloat: true
  Accurate PPU 128-byte Reservation Op Max Length: 0
  Stub PPU Traps: 0
  Full Width AVX-512: false
  PPU LLVM Java Mode Handling: false
  Use Accurate DFMA: true
  PPU Set Saturation Bit: false
  PPU Accurate Non-Java Mode: false
  PPU Fixup Vector NaN Values: false
  PPU Accurate Vector NaN Values: false
  PPU Set FPCC Bits: false
  Debug Console Mode: true
  Hook static functions: false
  Libraries Control:
    []
  HLE lwmutex: false
  SPU LLVM Lower Bound: 0
  SPU LLVM Upper Bound: 18446744073709551615
  TSX Transaction First Limit: 800
  TSX Transaction Second Limit: 2000
  Clocks scale: 100
  SPU Wake-Up Delay: 0
  SPU Wake-Up Delay Thread Mask: 63
  Max CPU Preempt Count: 0
  Allow RSX CPU Preemptions: true
  Sleep Timers Accuracy: Usleep Only
  Performance Report Threshold: 500
  Enable Performance Report: false
  Assume External Debugger: false
VFS:
  Enable /host_root/: false
  Initialize Directories: true
  Limit disk cache size: false
  Disk cache maximum size (MB): 5120
  Empty /dev_hdd0/tmp/: true
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: 60
  MSAA: Disabled
  Shader Mode: Async Shader Recompiler
  Shader Precision: High
  Write Color Buffers: true
  Write Depth Buffer: false
  Read Color Buffers: true
  Read Depth Buffer: true
  Log shader programs: false
  VSync: false
  Debug output: false
  Debug overlay: false
  Renderdoc Compatibility Mode: false
  Use GPU texture scaling: false
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: false
  Disable ZCull Occlusion Queries: false
  Disable Video Output: false
  Disable Vertex Cache: false
  Disable FIFO Reordering: false
  Enable Frame Skip: false
  Force CPU Blit: false
  Disable On-Disk Shader Cache: false
  Disable Vulkan Memory Allocator: false
  Use full RGB output range: true
  Strict Texture Flushing: false
  Multithreaded RSX: true
  Relaxed ZCULL Sync: false
  Enable 3D: false
  Debug Program Analyser: false
  Accurate ZCULL stats: false
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 150
  Anisotropic Filter Override: 0
  Texture LOD Bias Addend: 0
  Minimum Scalable Dimension: 16
  Shader Compiler Threads: 0
  Driver Recovery Timeout: 1000000
  Driver Wake-Up Delay: 1
  Vblank Rate: 120
  Vblank NTSC Fixup: false
  DECR memory layout: false
  Allow Host GPU Labels: false
  Disable MSL Fast Math: false
  Vulkan:
    Adapter: NVIDIA GeForce RTX 3070
    Force FIFO present mode: false
    Force primitive restart flag: false
    Force Disable Exclusive Fullscreen Mode: false
    Asynchronous Texture Streaming 2: true
    Enable FidelityFX Super Resolution Upscaling: false
    FidelityFX CAS Sharpening Intensity: 50
    Asynchronous Queue Scheduler: Safe
  Performance Overlay:
    Enabled: false
    Enable Framerate Graph: false
    Enable Frametime Graph: false
    Framerate datapoints: 50
    Frametime datapoints: 170
    Detail level: Medium
    Framerate graph detail level: All
    Frametime graph detail level: All
    Metrics update interval (ms): 350
    Font size (px): 10
    Position: Top Left
    Font: n023055ms.ttf
    Horizontal Margin (px): 50
    Vertical Margin (px): 50
    Center Horizontally: false
    Center Vertically: false
    Opacity (%): 70
    Body Color (hex): "#FFE138FF"
    Body Background (hex): "#002339FF"
    Title Color (hex): "#F26C24FF"
    Title Background (hex): "#00000000"
  Shader Compilation Hint:
    Position X (px): 20
    Position Y (px): 690
  Shader Loading Dialog:
    Allow custom background: true
    Darkening effect strength: 30
    Blur effect strength: 0
Audio:
  Renderer: XAudio2
  Audio Provider: CellAudio
  RSXAudio Avport: HDMI 0
  Dump to file: false
  Convert to 16 bit: false
  Audio Format: Stereo
  Audio Formats: 0
  Audio Device: "@@@default@@@"
  Master Volume: 100
  Enable Buffering: true
  Desired Audio Buffer Duration: 100
  Enable Time Stretching: false
  Time Stretching Threshold: 75
  Microphone Type: "Null"
  Microphone Devices: "@@@@@@@@@@@@"
  Music Handler: Qt
Input/Output:
  Keyboard: "Null"
  Mouse: Basic
  Camera: "Null"
  Camera type: Unknown
  Camera flip: None
  Camera ID: Default
  Move: "Null"
  Buzz emulated controller: "Null"
  Turntable emulated controller: "Null"
  GHLtar emulated controller: "Null"
  Pad handler mode: Single-threaded
  Pad handler sleep (microseconds): 1000
  Background input enabled: true
  Show move cursor: false
System:
  License Area: SCEA
  Language: English (US)
  Keyboard Type: English keyboard (US standard)
  Enter button assignment: Enter with cross
  Console time offset (s): 0
  PSID high: 0
  PSID low: 0
Net:
  Internet enabled: Disconnected
  IP address: 0.0.0.0
  DNS address: 8.8.8.8
  IP swap list: ""
  PSN status: Disconnected
Savestate:
  Start Paused: false
  Suspend Emulation Savestate Mode: true
  Inspection Mode Savestates: false
  Save Disc Game Data: false
Miscellaneous:
  Automatically start games after boot: true
  Exit RPCS3 when process finishes: false
  Start games in fullscreen mode: false
  Prevent display sleep while running games: true
  Show trophy popups: true
  Show shader compilation hint: true
  Use native user interface: true
  GDB Server: 127.0.0.1:2345
  Silence All Logs: false
  Window Title Format: "FPS: %F | %R | %V | %T [%t]"
Log: {}


Attached Files Thumbnail(s)
   


Messages In This Thread
RE: Uncharted: Drakes Fortune [BCES00065] - by shoopdahoop22 - 02-03-2017, 12:07 AM
RPCS3 v0.0.4-6200-8f314c51 Alpha - by raveskirza - 12-02-2017, 12:59 AM
RE: Uncharted: Drakes Fortune [BCES00065] - by sendro85 - 10-21-2022, 10:26 PM
RE: Uncharted: Drakes Fortune [BCES00065] - by shoopdahoop22 - 02-03-2017, 10:09 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)