09-30-2022, 12:58 PM -
Playable (Update Post #2)
Beaten the game from start to finish without crashes. FPS is Variable. (HDD data is successfully installed, A new set of PPU modules are successfully built, FPS performance is stable at the entire game regardless of prologue cutscenes & random outbreak roaming & some parks). Graphic/Cutscenes are well-rendered (Although a few redundant graphics show random flicker [such as some numerized shield ship / faraway street & building during the night ... etc] and perform as PC version when upscaled higher, nevertheless All special actions / Web-Strick / Web Swing / Spidery sensing & other burly effects are well-performed). Sound/Effects are clearly working.
# Gameplay FPS = (26~30) – Flawless performance at Rooftop Area Swing / Combat / Boss
# Gameplay FPS = (17~30) – Multiple impulse response drop/recovery occurred at a certain spot in Prologue / Ground Area Swing / random outbreak roaming
# Cutscenes gameplay (27~30)
# Cutscenes gameplay (17~30) – Multiple impulse response drop/recovery occurred at a certain spot in Prologue/ random outbreak cutscenes
# RPCS3 v0.0.24-14188-2655255d Alpha
# Default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
Beaten the game from start to finish without crashes. FPS is Variable. (HDD data is successfully installed, A new set of PPU modules are successfully built, FPS performance is stable at the entire game regardless of prologue cutscenes & random outbreak roaming & some parks). Graphic/Cutscenes are well-rendered (Although a few redundant graphics show random flicker [such as some numerized shield ship / faraway street & building during the night ... etc] and perform as PC version when upscaled higher, nevertheless All special actions / Web-Strick / Web Swing / Spidery sensing & other burly effects are well-performed). Sound/Effects are clearly working.
# Gameplay FPS = (26~30) – Flawless performance at Rooftop Area Swing / Combat / Boss
# Gameplay FPS = (17~30) – Multiple impulse response drop/recovery occurred at a certain spot in Prologue / Ground Area Swing / random outbreak roaming
# Cutscenes gameplay (27~30)
# Cutscenes gameplay (17~30) – Multiple impulse response drop/recovery occurred at a certain spot in Prologue/ random outbreak cutscenes
# RPCS3 v0.0.24-14188-2655255d Alpha
# Default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
This post was last modified: 09-30-2022, 01:03 PM by quick.sliver1.