07-25-2022, 01:29 PM -
(07-25-2022, 06:40 AM)digo Wrote: There is no need to change a lot of the things that Mock did in his config file attached above for this to work.
I just tested it again and besides the default options, the only two things you have to change for this effing game to work properly on latest builds are:
In the GPU tab, you just need to change FRAMELIMIT to PS3 Native, and check the "Disable Vertex Cache" option on the right side in Additional Settings. And that's it.
You can even change the resolution scaling if you want up to 4K or whatever. No need to check strict rendering, Multithreaded RSX, Asynchonous Texture Streaming, or anything else really. With default settings and the two modifications I'd mentioned above, you ready to go. No flickering textures.
I will not attach any log file with my post because last time I did, no one bothered to download it to check it out not even once.
I can confirm that this fixed it, even on a older build like mine. And only a very minor performance hit in some crowded areas (my PC isn't that powerful, so that's expected)
I can also confirm I didin't read the logs, I wouldn't understand much
- SYS: RPCS3 v0.0.23-13858-b683110e Alpha | master
- SYS: AMD Ryzen 5 5600 6-Core Processor | 12 Threads | 15.61 GiB RAM | TSC: 3.500GHz | AVX+ | FMA3
- SYS: Operating system: POSIX, Name: Linux, Release: 5.15.5-051505-generic, Version: #202111250933 SMP Thu Nov 25 09:37:51 UTC 2021
- SYS: Current Time: 2022-07-25T10:25:48
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 1660 SUPER' running on driver 510.73.5.0