Ultra Street Fighter 4 [BLUS31218]
Started by GrantKane




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Royameadow
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20 posts 6 threads Joined: Jun 2022
07-08-2022, 10:48 PM -
#6
After having tested the Digital version of Ultra Street Fighter IV (NPUB31292), I was curious to see if the Loading Screen Hang before the Title Screen on my Ryzen 5950X/Radeon VII combo would experience the same situation with the Disc version: Lo and behold, it does, effectively regressing this title back to Intro status, though interestingly it happens after accessing the Title Screen instead of the Opening Cinematic; this may very likely be an issue with running the emulator on an All AMD setup, as many other testers have consistently proven that it did, at many points in time, work up to now on many an Intel CPU+Nvidia GPU build without any hiccups nor serious errors.
As with how I tested the Digital build, this Data Logue for the Disc version using Build 13872 ("0.0.23-13872-98b730c8 Alpha (Master)") features a Custom Config (specifically the one used by NoBigDeal LA's test footage from March of this year, though I must note that NBD's footage features Ultra running via Super Street Fighter IV: Arcade Edition and not Standalone Ultra) and is then followed up in the test by running it again with the Default Config; now, I have yet to test any build of Super Street Fighter IV or Arcade Edition, so if it is found that either or doesn't have this same Loading Hang issue when running all of the DLC plus Ultra, playing it via them may become the only workaround we have for Zen III/Vega II setups for now until this can be resolved, I'll give it a look when I know I can.

~ Ultra Street Fighter IV (Disc Version): RPCS3 Data Logues for Build 13872 (Mediafire)
~ Ultra Street Fighter IV (Disc Version): Loading Screen Hang after the Title Screen*
~ Ultra Street Fighter IV (Disc Version): Loading Screen Hang after the Title Screen (Original Audio)

*Note: Both links of example footage are the same, except for the audio: I was doing a vocal recording session for an unrelated project (Custom Announcer Mod Concept), hence what you hear in the first version of the clip; not sure if I'll be able to mod that into the console builds, but it was a nice way to test the waters and put my audio mastering capabilities to good use. (:
This post was last modified: 07-08-2022, 10:50 PM by Royameadow.


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RE: Ultra Street Fighter 4 [BLUS31218] - by Royameadow - 07-08-2022, 10:48 PM

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