05-07-2022, 11:17 AM -
I debugged the game a bit
DNS redirecting the game to a local server with a self-signed SSL certificate that doesn't match makes the check progress a little bit, but fails on SSL handshake
ssl_callback:verifyErr=00000408 host=[everyday.scej-online.jp] cert#=1:
0:valid through:[Sat, 07 May 2022 11:04:04 +0000]-[Sun, 07 May 2023 11:04:04 +0000]
0:certName: entry_count=4
0:oid=[countryName] v=[JP]
1:oid=[stateOrProvinceName] v=[Tokyo]
2:oid=[localityName] v=[Tokyo]
3:oid=[organizationName] v=[WORKGROUP]
cellHttpSendRequest:failure.(80710a06)
Needs the update.txt fetch functionality to be defused on clientside to see if it can be skipped without the game crashing afterwards
The update.txt file already comes with the game, so we know the structure, the problem is the game wants an HTTPS server with a custom certificate, can't just fix this by making a custom server since the SSL handshake will always fail
DNS redirecting the game to a local server with a self-signed SSL certificate that doesn't match makes the check progress a little bit, but fails on SSL handshake
ssl_callback:verifyErr=00000408 host=[everyday.scej-online.jp] cert#=1:
0:valid through:[Sat, 07 May 2022 11:04:04 +0000]-[Sun, 07 May 2023 11:04:04 +0000]
0:certName: entry_count=4
0:oid=[countryName] v=[JP]
1:oid=[stateOrProvinceName] v=[Tokyo]
2:oid=[localityName] v=[Tokyo]
3:oid=[organizationName] v=[WORKGROUP]
cellHttpSendRequest:failure.(80710a06)
Needs the update.txt fetch functionality to be defused on clientside to see if it can be skipped without the game crashing afterwards
The update.txt file already comes with the game, so we know the structure, the problem is the game wants an HTTPS server with a custom certificate, can't just fix this by making a custom server since the SSL handshake will always fail
This post was last modified: 05-07-2022, 11:19 AM by Ani.
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