02-15-2022, 07:29 PM -
Test on RPCS3 0.0.20-13283-fd6c3398 Alpha
avg FPS 20~30
Custom Settings:
CPU:
Enable SPU loop detection
GPU: Vulkan
Anisotropic filter x16
Anti-Aliasing Disable
ZCULL Accurace - Approximate (Fast)
Resolution Scale 200% (2560x1440)
Enable Write Color Buffers
Enable Multithreaded RSX
Advanced:
Enable Accurate RSX reservation access
Disable PPu Non-Java Mode Fixup (Don't remember why)
Up Driver Wake-Up Delay to 10 (Help cancel crashes)
My Nvidia Setting that have effect:
Always enabled nvidia upscale and DLDSR
Finished game. For me - Playeble. Played with 7.1 Surrond. No sound glitchs.
I find solution for crashes, but there still strange graphic glitch. Not crirical, but strange.
If camera very close to object it covered with gray texture :
___________________________________
CPU:- AMD Ryzen 7 3700X (Water Cooling)
GPU:- RTX 3070
Motherboards:- ROG Strix X570-F
RAM:- 32.0 GB (3200 MHz)
Sound Card: Asus Soar
avg FPS 20~30
Custom Settings:
CPU:
Enable SPU loop detection
GPU: Vulkan
Anisotropic filter x16
Anti-Aliasing Disable
ZCULL Accurace - Approximate (Fast)
Resolution Scale 200% (2560x1440)
Enable Write Color Buffers
Enable Multithreaded RSX
Advanced:
Enable Accurate RSX reservation access
Disable PPu Non-Java Mode Fixup (Don't remember why)
Up Driver Wake-Up Delay to 10 (Help cancel crashes)
My Nvidia Setting that have effect:
Always enabled nvidia upscale and DLDSR
Finished game. For me - Playeble. Played with 7.1 Surrond. No sound glitchs.
I find solution for crashes, but there still strange graphic glitch. Not crirical, but strange.
If camera very close to object it covered with gray texture :
___________________________________
CPU:- AMD Ryzen 7 3700X (Water Cooling)
GPU:- RTX 3070
Motherboards:- ROG Strix X570-F
RAM:- 32.0 GB (3200 MHz)
Sound Card: Asus Soar
This post was last modified: 02-17-2022, 02:13 PM by parad.