01-13-2022, 07:23 AM -
I think this is Playable now? I'm only on level 3 of the SRW OG route and the level's kicking my ass, but it did serve as a pretty good way to benchmark things.
RPCS3 v0.0.20-13176-f5260277 Alpha | HEAD
Intel® Core i7-9750H CPU @ 2.60GHz | 6 Threads | 31.92 GiB RAM | TSC: 2.592GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2060' running on driver 497.9.0.0
Firmware version: 4.88
Custom Configuration Settings (vs. defaults)
SPU Block Size: Giga
- Makes a very big difference, no apparent compatibility issues.
Renderer: OpenGL
- Vulkan is stuck in the 15-20 fps range, but barely makes GPU calls? Resolution Scale works, but I've had spotty results, possibly because of my hardware.
Framelimit: 30
- Just like 3.5 years ago it's really glitchy/stuttery at 60 cap, but that's completely gone at 30 cap. 60 cap works flawlessly in maps where there's only a handful of enemies though, so maybe someone with better hardware might have better luck than me.
Write Color Buffers On
- Not 100% sure if this did anything, but I did notice weird lighting at one point.
RPCS3 v0.0.20-13176-f5260277 Alpha | HEAD
Intel® Core i7-9750H CPU @ 2.60GHz | 6 Threads | 31.92 GiB RAM | TSC: 2.592GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2060' running on driver 497.9.0.0
Firmware version: 4.88
Custom Configuration Settings (vs. defaults)
SPU Block Size: Giga
- Makes a very big difference, no apparent compatibility issues.
Renderer: OpenGL
- Vulkan is stuck in the 15-20 fps range, but barely makes GPU calls? Resolution Scale works, but I've had spotty results, possibly because of my hardware.
Framelimit: 30
- Just like 3.5 years ago it's really glitchy/stuttery at 60 cap, but that's completely gone at 30 cap. 60 cap works flawlessly in maps where there's only a handful of enemies though, so maybe someone with better hardware might have better luck than me.
Write Color Buffers On
- Not 100% sure if this did anything, but I did notice weird lighting at one point.