12-29-2021, 03:35 AM -
Hello. I have a similar problem, so figured I'd post here instead of creating a whole new thread.
Let's start off with specs:
Intel® Core i7-9750H CPU @ 2.60GHz 2.59 GHz (up to 4.5GHz)
8G RAM
NVIDIA GeForce GTX 1650
The problem: After a few short minutes, the game slows way down and is unplayable. Seems like the CPU is overloaded but doesn't display more than 80% usage or so which I'm led to believe is about normal since RPCS3 makes the CPU the workhorse and is not as intensive on the GPU.
Changes I made before the problem: (GPU tab) ticked "Stretch To Display Area", changed Resolution Scale to 150% (1920 x 1080), and ticked Start Games in Fullscreen. Nothing else!
BTW, I had played the game for many months without this problem occuring.
Since my problem started, I had tinkered with a few things to try and fix the problem, but to no avail and reverted back to previous settings. ("reverted" definitely an intended skate pun)
Things I tried: SPU Loop Detection=enabled, various combinations of SPU thread counts and schedulers, turning off Anti-Aliasing, and messing with ZCULL accuracy settings.
I had also tinkered with my GPU settings when RPCS3 runs, although I don't believe the problem is there. I don't believe I changed anything else, which would be the likely culprit.
Any help would be appreciated.
Cheers.
Let's start off with specs:
Intel® Core i7-9750H CPU @ 2.60GHz 2.59 GHz (up to 4.5GHz)
8G RAM
NVIDIA GeForce GTX 1650
The problem: After a few short minutes, the game slows way down and is unplayable. Seems like the CPU is overloaded but doesn't display more than 80% usage or so which I'm led to believe is about normal since RPCS3 makes the CPU the workhorse and is not as intensive on the GPU.
Changes I made before the problem: (GPU tab) ticked "Stretch To Display Area", changed Resolution Scale to 150% (1920 x 1080), and ticked Start Games in Fullscreen. Nothing else!
BTW, I had played the game for many months without this problem occuring.
Since my problem started, I had tinkered with a few things to try and fix the problem, but to no avail and reverted back to previous settings. ("reverted" definitely an intended skate pun)
Things I tried: SPU Loop Detection=enabled, various combinations of SPU thread counts and schedulers, turning off Anti-Aliasing, and messing with ZCULL accuracy settings.
I had also tinkered with my GPU settings when RPCS3 runs, although I don't believe the problem is there. I don't believe I changed anything else, which would be the likely culprit.
Any help would be appreciated.
Cheers.