10-18-2021, 09:26 AM -
Almost Playable
Updating of post #67, projectile/Aiming graphic effect is adaptively well-rendered using some new patches & config. Listen Mode is still undergoing due conflict between “Disable in-build MLAA patch” & “Res Upscaling”. Multiple intel CPUs shows proportional performance in FPS
# Cutscenes stable (59~60)
# RPCS3 v0.0.18-12902-683c061e Alpha
# Non-Default setting [Res. Scale= 300% Fullscreen 4K]
# RPCS3 Patch Manager used (thanks to RPCS3 teams & the contributors illusion001 & Zerox latest patches)
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Graphic Config
# Enable list of patches depicted in attached picture (Patch Manager)
# Enable Fix Aiming Reticle (Patch Manager) ==> Clean Projectile/Aiming Graphic Effect
# Enable disable native float16 support (Advanced) ==> Clean Projectile/Aiming Graphic Effect
# Enable Read Color Buffers (Advanced) ==> Visible Environment
@ CPU Config @ 9900K
# Set Driver Wake-Up Delay = 350us (Advanced)
# Enable TSX Instruction (CPU)
@ CPU Preferable FPS++ Performance & Support
# Enable Accurate RSX reservation access (Advanced) – AMD/non-TSX Intel
# Enable Full Width AVX-512 (CPU) – 11th Intel CPU
# Set ZCULL Accuracy = Approximate (GPU)
# Set SPU Block Size = Mega (CPU)
Patch Conflict: Avoid Crashing Trap when loading a save (Optional)
# F SIG: Thread terminated due to fatal error: PPU Trap! Sometimes tweaking the setting "Stub PPU Traps" can be a workaround to this crash.
# Disable Tool Always Level 5 (Patch Manager) -- recommended
or
# Load Chapter/Task using Debug Menu (Patch Manager)
Updating of post #67, projectile/Aiming graphic effect is adaptively well-rendered using some new patches & config. Listen Mode is still undergoing due conflict between “Disable in-build MLAA patch” & “Res Upscaling”. Multiple intel CPUs shows proportional performance in FPS
- 4C8T [i7-4800MQ] – Ingame, Extremely Laggy/Stuttering Gameplay, 60FPS Cutscenes/Menu (SSD @ SATA 3.0)
- 6C12T [i7-8750H] – Fine after multiple run with random crashes (NVMe @ PCIe 3)
- 8C16T [i7-11800H] – Flawless (NVMe @ PCIe 3) – AVX-512
- 8C16T [i9-10980HK] – Flawless (NVMe @ PCIe 3)
- 8C16T [i9-9900K] – Flawless (NVMe @ PCIe 3)
# Cutscenes stable (59~60)
# RPCS3 v0.0.18-12902-683c061e Alpha
# Non-Default setting [Res. Scale= 300% Fullscreen 4K]
# RPCS3 Patch Manager used (thanks to RPCS3 teams & the contributors illusion001 & Zerox latest patches)
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Graphic Config
# Enable list of patches depicted in attached picture (Patch Manager)
# Enable Fix Aiming Reticle (Patch Manager) ==> Clean Projectile/Aiming Graphic Effect
# Enable disable native float16 support (Advanced) ==> Clean Projectile/Aiming Graphic Effect
# Enable Read Color Buffers (Advanced) ==> Visible Environment
@ CPU Config @ 9900K
# Set Driver Wake-Up Delay = 350us (Advanced)
# Enable TSX Instruction (CPU)
@ CPU Preferable FPS++ Performance & Support
# Enable Accurate RSX reservation access (Advanced) – AMD/non-TSX Intel
# Enable Full Width AVX-512 (CPU) – 11th Intel CPU
# Set ZCULL Accuracy = Approximate (GPU)
# Set SPU Block Size = Mega (CPU)
Patch Conflict: Avoid Crashing Trap when loading a save (Optional)
# F SIG: Thread terminated due to fatal error: PPU Trap! Sometimes tweaking the setting "Stub PPU Traps" can be a workaround to this crash.
# Disable Tool Always Level 5 (Patch Manager) -- recommended
or
# Load Chapter/Task using Debug Menu (Patch Manager)