Killzone 3 Multiplayer [NPEA00321]
Started by Jaroslav_01




4 posts in this topic
Jaroslav_01
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5 posts 2 threads Joined: Nov 2017
05-11-2021, 02:01 PM -
#1
I was looking around and I saw that NPEA00321 [Killzone 3 MP] isn't on the compatibility list. It should be added together with the other KZ3 MP only games (NPUA70167 / NPJA00071)

I don't really know about the compatibility because my CPU is an old 3rd gen I7 (i7-3635qm, no wonder it doesn't work) and it just gives a black screen and crashes, maybe other people can test it....
It does show a fps counter but it is frozen. and when I play with the settings it sometimes shows compiling shaders and then also freezes.
Tested both on Vulkan and OpenGL
Most of the time used default settings.
Gfx: Nothing | Sound: Nothing | Status: Nothing

Installed the game trough the folder method (Installed PSN game from Hdd0/game to the drive of the computer) and pkg method (Installed PSN game converted back to pkg using PS3 Game extractor) and both with their .rap files.

Build: rpcs3-v0.0.15-12167-64a109d2_win64
Game: Killzone 3 Multiplayer [NPEA00321] (Updated the game to 01.01.)
OFW 4.87

CPU: i7-3635QM 3.4Ghz
GPU: AMD radeon hd 8870m
RAM: 12Gb DDR3
Windows 10 Pro x64


E SYS: 'cellSaveDataUserAutoLoad' failed with 0x8002b401 : CELL_SAVEDATA_ERROR_CBRESULT [1]


E SYS: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPEA00321/USRDIR/LocalCachePS3/lumps/assets_description.system.core” [1]


U sys_crashdump TODO: sys_crash_dump_set_user_log_area(index=3, new_entry=*0xd003f7d0)


F VM: Access violation writing location 0x0 (unmapped memory) [type=u32]
This post was last modified: 05-11-2021, 02:59 PM by Jaroslav_01.


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Messages In This Thread
Killzone 3 Multiplayer [NPEA00321] - by Jaroslav_01 - 05-11-2021, 02:01 PM
RE: Killzone 3 Multiplayer [NPEA00321] - by Ani - 06-03-2021, 12:31 AM
RE: Killzone 3 Multiplayer [NPEA00321] - by Ani - 06-04-2021, 06:34 PM

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