05-09-2021, 04:51 AM -
Ingame
Beaten the game from start to finished using patch. Gameplay FPS is Variable. (A highly extreme set of PPU modules are successfully built for initiative run | An instant FPS drops/recovery at certain spot ). Graphic/Cutscenes are well-rendered. Sound/Effects are clearly working. (Manage to get Full HDDdata = 8.37GB)
# Gameplay FPS = (48~59~60) – No sound effect/Incorrect installed data
# Gameplay FPS = (18~29~39~60) – with sound effect/correct installed data
# Gameplay MGS1 FPS = (59~60) – windowed mode
# Cutscenes Variable (19~20) | (29/30~ 59/60) – Video & Sound are sync
# RPCS3 v0.0.16-12220-a043e95d Alpha
# Canary Patch is used. Ref to RPCS3 wiki (thanks to elad335)
# Default setting [Res. scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
3-known Issues with possible solution:-
Issue #1 No Sound Effect (menu/gun shooting)
# Missing files, although message indicated that installation was complete.
# Occur at version 0.0.15-1XXXX or Later
# VM: Access violation writing location 0x68 (unmapped memory) [type=u32]
# Savegame “ACT 4 Briefing End“ cannot be loaded after Wolf screen loading
# Problems with popping-up windows for precompiling SPU/PPU process
Version Comparative:
# Game works fine without sound effects/ Less size installed HDDdata/No patch applied
# Game Freezes frequently with sound effects/Full-installed HDDdata /No patch applied
# Game works perfect with sound effects/Full-installed HDDdata /patch applied
# Tested version list that have full/less HDDdata
Beaten the game from start to finished using patch. Gameplay FPS is Variable. (A highly extreme set of PPU modules are successfully built for initiative run | An instant FPS drops/recovery at certain spot ). Graphic/Cutscenes are well-rendered. Sound/Effects are clearly working. (Manage to get Full HDDdata = 8.37GB)
# Gameplay FPS = (48~59~60) – No sound effect/Incorrect installed data
# Gameplay FPS = (18~29~39~60) – with sound effect/correct installed data
# Gameplay MGS1 FPS = (59~60) – windowed mode
# Cutscenes Variable (19~20) | (29/30~ 59/60) – Video & Sound are sync
# RPCS3 v0.0.16-12220-a043e95d Alpha
# Canary Patch is used. Ref to RPCS3 wiki (thanks to elad335)
# Default setting [Res. scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
3-known Issues with possible solution:-
Issue #1 No Sound Effect (menu/gun shooting)
# Missing files, although message indicated that installation was complete.
# Occur at version 0.0.15-1XXXX or Later
- Get Full HDDdata using older version (0.0.14 or below).
- Move HDDdata (8.37GB) from \dev_hdd0\game\MGS4_ID into latest version.
If encountered request for re-installation due to loading a savegame, let it refresh installation & restart game.
# VM: Access violation writing location 0x68 (unmapped memory) [type=u32]
- Set Driver Wake-Up Delay = 350us (Advanced)
- Apply MGS4 patch (Patch Manager)
Copy canary patch script from RPCS3 Wiki (MGS4).
Add/Paste the script manually into “patch.yml” at “patch” folder
Enable MGS4 patch from Patch Manager
# Savegame “ACT 4 Briefing End“ cannot be loaded after Wolf screen loading
# Problems with popping-up windows for precompiling SPU/PPU process
- Remove shader Cache.
- Play on default Monitor (in windowed Mode till you pass MGS1)
Version Comparative:
# Game works fine without sound effects/ Less size installed HDDdata/No patch applied
# Game Freezes frequently with sound effects/Full-installed HDDdata /No patch applied
# Game works perfect with sound effects/Full-installed HDDdata /patch applied
# Tested version list that have full/less HDDdata
- 0.0.6-8574 ==> 8.37GB (working Sound Effect | Less time @ Precompilation = PPU Interruptible process)
- 0.0.11-10663 ==> 8.37GB (working Sound Effect | Less time @ Precompilation = PPU Interruptible process)
- 0.0.12-11014 ==> 8.37GB (working Sound Effect | Less time @ Precompilation = PPU Interruptible process)
- 0.0.13-11336 ==> 8.37GB (working Sound Effect | Less time @ Precompilation = PPU Interruptible process)
- 0.0.14-11533 ==> 8.37GB (working Sound Effect | Less time @ Precompilation = PPU Interruptible process)
- 0.0.15-1XXXX,12170 or Later ==> 2.97GB (No Sound Effect | Extreme time @ Precompilation = Once)