04-12-2021, 04:42 PM -
RPCS3 v0.0.15-12078-e4059dfe Alpha | HEAD
Intel® Core i5-8400 CPU @ 2.80GHz | 6 Threads | 15.94 GiB RAM | TSC: 2.808GHz | AVX+ | FMA3
Ingame, some lights have strange flickering beams and many graphics are missing (bullets being the major one, but in general all particle effects.) Water is messy and seems to appear unusually high, clipping with paths. Trees are rendered oddly translucent. In both the main menu and the ingame pause menu, the audio options page has some disappearing options.
Approx. 1 month ago, after ~10 attempts I managed to pass Luminopolis without hanging (would not recommend, it was quite tedious) and after a short bit of testing today I can confirm that it still crashes just as much on the current build. From there on out, the game plays relatively smoothly, still hanging occasionally but nowhere near as frequently as the first area. However shortly into the NEST Entrance, upon entering the first door and turning the corner, a small "cutscene" begins at which point the game crashes. This happens on the same frame consistently and immediately closes the entire emulator upon happening. Unfortunately due to this the game is still not beatable.
Attached is a log post NEST entrance crash and a screenshot just before the corner that crashes, with visual errors of a bright glitchy light in the background and lack of coloured circle on the floor below the player.
Intel® Core i5-8400 CPU @ 2.80GHz | 6 Threads | 15.94 GiB RAM | TSC: 2.808GHz | AVX+ | FMA3
Ingame, some lights have strange flickering beams and many graphics are missing (bullets being the major one, but in general all particle effects.) Water is messy and seems to appear unusually high, clipping with paths. Trees are rendered oddly translucent. In both the main menu and the ingame pause menu, the audio options page has some disappearing options.
Approx. 1 month ago, after ~10 attempts I managed to pass Luminopolis without hanging (would not recommend, it was quite tedious) and after a short bit of testing today I can confirm that it still crashes just as much on the current build. From there on out, the game plays relatively smoothly, still hanging occasionally but nowhere near as frequently as the first area. However shortly into the NEST Entrance, upon entering the first door and turning the corner, a small "cutscene" begins at which point the game crashes. This happens on the same frame consistently and immediately closes the entire emulator upon happening. Unfortunately due to this the game is still not beatable.
Attached is a log post NEST entrance crash and a screenshot just before the corner that crashes, with visual errors of a bright glitchy light in the background and lack of coloured circle on the floor below the player.