04-03-2021, 11:38 PM -
(04-03-2021, 09:21 AM)Stalemate8119 Wrote: HeyHi bro, U need to enable "Write color buffers" on GPU setup, and "Scale THreshold" value to 512 and that should fix the texture/color glitches.
I have Soulcalibur V both EU and USA discs.
RPCS3 0.0.15-12034-9c7230e7 Alpha.
Ryzen 5 @4.05ghz
Radeon R9 270x OC
16gb ram @3.2ghz
Windows 10 Pro
Runs fine around 40-60 FPS every mode but i am experiencing serious rendering issues, white characters, missing parts, colors not accurate.
Seems that none of the settings dont make any difference, i used Vulkan renderer, basically default options but i tried mess up with the resolution settings and write color buffers.
i suspect my GPU , but for example SCIV runs perfect with any normal resolution and deafult settings.
has anyone found solution so far for SCV issues?
As for the fps/performance thing, try running a previous version of the emu, from my experience with the emu (more than 2 years of using, downloading and trying different versions for different reasons) I would say SCV works better with older builds, at least for my build, in the 0.0.5's to the 0.0.10's range is the best so far, any version above that will lag like hell even with the SPU patch.
Also consider that ur PC is a bit "weak" for RPCS3 standards, if u try older version of the emu (maybe the versions I have, i guarantee you that u will have better performance.
SCV works like a charm for me atm, only issue is the alias (Not that it is unbearable tho, just a bit annoying to my eye-candied-trained eyes) I get from the version I get full 60 fps even in cinematics.
Good luck with you tests as I know that takes lots of time and effort, maybe someday we can have some GGs, I have all SC's, maybe we can play some SC6 .
This post was last modified: 04-03-2021, 11:42 PM by SoulCaliburSoul.