03-26-2021, 02:50 PM -
Almost Playable
Beaten the game from start to finished including 50 Eps without crash/freezing. Gameplay FPS is Variable. (HDD data is successfully installed and new set of PPU module are successfully built | FPS performance is stable at the entire game regardless of 60FPS output [Menu/Cutscenes/Helicopter scene & Gameplay] | Continuous Hours of gameplay/Combat Deployment/Platform construction have No crashes at all). Sound/Effects are clearly working. (ONLY Ep1 might introduce 2-time Noises (When Hidden under the Bed) for few second, which is cleared by its own). Graphic/Cutscenes are heavily well-rendered with non-default setting :-
-- WCB & Threshold setting are required to correct character/dark environment/lighting & blooming effect.
-- Dark/Blurry faraway cloud/terrain happens at sun set/rise moment during open-world, which quickly rendered once closing by in direction.
-- Lake & grass texture in Africa got heavily mesh trimming effect during the beginning period of night/morning, whereas afternoon, mesh trimming visualized so perfectly.
-- Graphic quality, such as Mist Brightness ONLY on Ep20 (under bridge valley road) / lighting beam / mesh trimming / few environment details, is performing differently compared to PS4/XB1/PC version.
# Gameplay/Motherbase FPS = (54~59~60) – No WCB & Darker color
# Gameplay/Motherbase FPS = (29~39~40) – With WCB & Correct lighting
# Menu/Helicopter Cutscene FPS = (54~59~60)
# Cutscenes Gameplay stable (54~59~60)
# Cutscenes Movie stable (29~30)
# RPCS3 v0.0.15-12003-b3fb6d7d Alpha
# Non-default setting [Res. scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Graphic Config (Res. Upscaling)
# Enable Write Color Buffer (GPU) => Fix Object/Dark Environment Effect
# Set Res. Scale Threshold = 512 x 512 (GPU) => Sharpen almost Misalign Lighting/Bloom Effect
Beaten the game from start to finished including 50 Eps without crash/freezing. Gameplay FPS is Variable. (HDD data is successfully installed and new set of PPU module are successfully built | FPS performance is stable at the entire game regardless of 60FPS output [Menu/Cutscenes/Helicopter scene & Gameplay] | Continuous Hours of gameplay/Combat Deployment/Platform construction have No crashes at all). Sound/Effects are clearly working. (ONLY Ep1 might introduce 2-time Noises (When Hidden under the Bed) for few second, which is cleared by its own). Graphic/Cutscenes are heavily well-rendered with non-default setting :-
-- WCB & Threshold setting are required to correct character/dark environment/lighting & blooming effect.
-- Dark/Blurry faraway cloud/terrain happens at sun set/rise moment during open-world, which quickly rendered once closing by in direction.
-- Lake & grass texture in Africa got heavily mesh trimming effect during the beginning period of night/morning, whereas afternoon, mesh trimming visualized so perfectly.
-- Graphic quality, such as Mist Brightness ONLY on Ep20 (under bridge valley road) / lighting beam / mesh trimming / few environment details, is performing differently compared to PS4/XB1/PC version.
# Gameplay/Motherbase FPS = (54~59~60) – No WCB & Darker color
# Gameplay/Motherbase FPS = (29~39~40) – With WCB & Correct lighting
# Menu/Helicopter Cutscene FPS = (54~59~60)
# Cutscenes Gameplay stable (54~59~60)
# Cutscenes Movie stable (29~30)
# RPCS3 v0.0.15-12003-b3fb6d7d Alpha
# Non-default setting [Res. scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Graphic Config (Res. Upscaling)
# Enable Write Color Buffer (GPU) => Fix Object/Dark Environment Effect
# Set Res. Scale Threshold = 512 x 512 (GPU) => Sharpen almost Misalign Lighting/Bloom Effect
This post was last modified: 07-25-2021, 08:47 AM by quick.sliver1.