01-29-2021, 07:26 PM -
Playable
Beaten the game from start to finished including most DLC & DLC challenges. Gameplay FPS is Variable. (HDD data is successfully installed | All combat, focus and finishing effect are well-performed). Graphic/Cutscenes are well-rendered with non-default setting. (Res. Upscaling requires WDB, WCB, Res. Threshold setting to correct character/environment/Light & Blooming effect). Sound/Effects are clearly working.
# Gameplay FPS = (29~30) – Default + No WCB
# Gameplay FPS = (25~29~30) – Upscaling + WCB
# Cutscenes stable (29~30)
# RPCS3 v0.0.14-11642-11ba6e45 Alpha
# Non-default setting [Res. scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Object/Character Effect
# Enable Write Depth Buffers (Advanced)
@ Environment/Rain/snow Effect (Res. Upscaling)
# Enable Write Color Buffers (GPU)
# Enable Force CPU Blit emulation (Debug)
@ Sharpen Misalign Lighting\Bloom Effect (Res. Upscaling)
# Set Res. Scale Threshold = 512 x 512 (GPU)
Beaten the game from start to finished including most DLC & DLC challenges. Gameplay FPS is Variable. (HDD data is successfully installed | All combat, focus and finishing effect are well-performed). Graphic/Cutscenes are well-rendered with non-default setting. (Res. Upscaling requires WDB, WCB, Res. Threshold setting to correct character/environment/Light & Blooming effect). Sound/Effects are clearly working.
# Gameplay FPS = (29~30) – Default + No WCB
# Gameplay FPS = (25~29~30) – Upscaling + WCB
# Cutscenes stable (29~30)
# RPCS3 v0.0.14-11642-11ba6e45 Alpha
# Non-default setting [Res. scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Object/Character Effect
# Enable Write Depth Buffers (Advanced)
@ Environment/Rain/snow Effect (Res. Upscaling)
# Enable Write Color Buffers (GPU)
# Enable Force CPU Blit emulation (Debug)
@ Sharpen Misalign Lighting\Bloom Effect (Res. Upscaling)
# Set Res. Scale Threshold = 512 x 512 (GPU)