12-23-2020, 11:37 PM -
Hi, fairly new to RPCS3 but thought I would post what I have had success with so far.
Game runs almost perfectly around 20-30fps 75% of the time. No graphical glitches or crashes. Get the odd spike where fps drops to 12-17 but its only brief. Running version BLUS30758.
My pc is a Ryzen 3 3300x with a Radeon RX570 with 8gb VRAM and 8gb DDR4.
These are my RPCS3 settings. If Its not listed, its default setting.
CPU
PPU - Recompiler LLVM,
SPU - Recompiler LLVM
Enable Thread Scheduler = On
Enable SPU Loop Detection = On
SPU Cache = On
TSX = N/A (Off?)
SPU Block size = Safe
Pref SPU Threads = Auto
GPU
Aspect Ratio - 16:9
Anisotropic - 4x
Framelimit - Off
AntiAliasing - Disabled
Default Res - 1280x720
Resolution Scale - 1920x1080
Res Scale Threshold - 16x16
Shader Mode - Async with Shader Interpreter
No Shader Compiler - Auto
Write Color Buffer - On
VSync - On
Advanced
Debug Console Mode - On
Liblv2.sprx - On
Relaxed ZCULL Sync - On
Driver Wake-up delay - 200
Debug
Use GPU Texture Scaling - On
Game runs almost perfectly around 20-30fps 75% of the time. No graphical glitches or crashes. Get the odd spike where fps drops to 12-17 but its only brief. Running version BLUS30758.
My pc is a Ryzen 3 3300x with a Radeon RX570 with 8gb VRAM and 8gb DDR4.
These are my RPCS3 settings. If Its not listed, its default setting.
CPU
PPU - Recompiler LLVM,
SPU - Recompiler LLVM
Enable Thread Scheduler = On
Enable SPU Loop Detection = On
SPU Cache = On
TSX = N/A (Off?)
SPU Block size = Safe
Pref SPU Threads = Auto
GPU
Aspect Ratio - 16:9
Anisotropic - 4x
Framelimit - Off
AntiAliasing - Disabled
Default Res - 1280x720
Resolution Scale - 1920x1080
Res Scale Threshold - 16x16
Shader Mode - Async with Shader Interpreter
No Shader Compiler - Auto
Write Color Buffer - On
VSync - On
Advanced
Debug Console Mode - On
Liblv2.sprx - On
Relaxed ZCULL Sync - On
Driver Wake-up delay - 200
Debug
Use GPU Texture Scaling - On