12-02-2020, 03:42 PM -
(11-28-2020, 03:59 PM)srs008 Wrote: so i've tried running it on my rig.
ryzen 1800x (a monster masterair cooler on this)
32gb corsair @ 3000mhz
sapphire pulse rx590 8gb (powers two displays) (from what i can gather, basically a rx 580)
1920x1080@75hz (freesync enabled)
1920x1080@60hz (hdmi intercept by home theatre amp, a sherwood from 2012)
dedicated 120gb ssd for windows.
500gb samsung NVME ssd for bigger or complex games (rpcs3 is here)
HDD for the rest of the games or ones that don't benefit from ssd...
-----
my settings for UPTO 20fps (my results do not match PY3AN)
gt6 updated version 1.05
**cpu**
PPU = LLVM
SPU = asmjit (it played up for me on llvm, and i had to use xfloat)
Thread scheduler = on
spu loop detection = on (crashed without it for me)
spu cache = on
spu block size = mega (giga crashed)
preferred spu = auto (any setting seems lower for me)
**gpu**
renderer = vulkan (opengl was slower and more buggy)
default resolution = 1280x720
shader mode - async multithreaded
shader threads = auto
write color buffers = on (i think this was the black screen flicker, forgetton already)
strict rendering mode = OFF (allows setting slider for resolution scale)
resolution scale = 75% (almost readable without too much effort)
vsync = on (PROBABLY can be turned off)
stretch to display area = on
Multi-threaded RSX = ON
**advanced**
sleeptimers accuracy = all timers (it may not have been a default setting, so i'm listing it)
firmware settings = load liblv2.sprx only
read color buffers = on (forgot what this fixed)
driver wake up delay = 202 (rpcs complained once)
vblank = 60hz
**debug**
disable zcull occlusion queries = on
force cpu blit emulation = on
disable FIFO reordering = on
Accurate SPU DMA = on (seems to fix the crash when entering novice sunday cup's high speed ring)
use gpu texture scaling = on (does not seem to matter, but it's on right now)
================
notes
the game is visually ok, with layering bugs occuring in the sky, and car body shaping seeming to have some deformation, massive drops in fps in areas.
I think the INTERIOR mirror works, but not the other "bonnet" view mirror.
i've messed with the settings so much, i'm not sure if i needed to mess with the spu or ppu cores to get through the "buying the honda" part of the intro. or even the first race.
these settings are close though, change the cores around if it is a problem.
either way. I started with NO savedata, made a user, bought the car, and have raced the first track a few times now.
i've had crashes, and i'm not sure how many were things i did. so i'll say it'll probably crash.
my testing has been limited to high-speed ring. simply because it's a little too chuggy for me to handle playing right now. so i'm doing a lap, or race then exiting to the menu, and saving... rebooting the emulator with a changed setting.
=====
does anyone know why the single thread's highest usage was a 70% spike, and the all core 50%? same for the graphics? even using the 70% as a basis, i'm seeming to be lacking a bit on utilization...
Try to download my config in the previous post and test it, your pc is a way better than mine, shold have better framerates and no issues in the graphics... Use the last build of RPCS3 for better performance, aways keep update!