10-27-2020, 08:04 PM -
RPCS3 version 0.0.12-11092-0a121e9d Alpha
Game works, at between 5 to 30 fps, on crowded areas usually stays belos 15fps, lower if there are buildings around.
Sometimes crashes with these messages:
Ryzen 5 2600
GTX 1660 Super 6Gb
16Gb ram
EDIT:
New crashes, this time with this error:
Game works, at between 5 to 30 fps, on crowded areas usually stays belos 15fps, lower if there are buildings around.
Sometimes crashes with these messages:
Code:
E {RSX [0x01089c4]} RSX: FIFO error: possible desync event (last cmd = 0x3c44bff1)
E {RSX [0x029d188]} RSX: CB chain has run out of free entries!
E {RSX [0x029d27c]} RSX: CB chain has run out of free entries!
E {RSX [0x029d938]} RSX: CB chain has run out of free entries!
E {RSX [0x029dd08]} RSX: CB chain has run out of free entries!
E {RSX [0x029e1b8]} RSX: CB chain has run out of free entries!
E {RSX [0x029e518]} RSX: CB chain has run out of free entries!
E {RSX [0x029e8d8]} RSX: CB chain has run out of free entries!
E {RSX [0x029ec38]} RSX: CB chain has run out of free entries!
E {RSX [0x02a0420]} RSX: CB chain has run out of free entries!
E {RSX [0x029f774]} RSX: CB chain has run out of free entries!
Ryzen 5 2600
GTX 1660 Super 6Gb
16Gb ram
EDIT:
New crashes, this time with this error:
Code:
·W 0:33:37.906876 {cellAudio Thread} cellAudio: Audio backend stopped unexpectedly, likely due to a buffer underrun
·W 0:33:37.972614 {PPU[0x1000000] Thread (main_thread) [HLE:0x018137b0, LR:0x01102880]} cellNetCtl: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x15bc528)
·W 0:33:38.441152 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x005a35b4]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:38.446125 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x00598a30]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:38.446432 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x00598a30]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:38.506929 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x005a35b4]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:38.582709 {SPU[0x4000100] Thread (PrimaryCellSpursKernel4) [0x1224c]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:38.640599 {SPU[0x4000100] Thread (PrimaryCellSpursKernel4) [0x1224c]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:38.700603 {SPU[0x4000100] Thread (PrimaryCellSpursKernel4) [0x1224c]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:38.770372 {SPU[0x4000100] Thread (PrimaryCellSpursKernel4) [0x1224c]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:39.108354 {PPU[0x1000000] Thread (main_thread) [HLE:0x018137b0, LR:0x01102880]} cellNetCtl: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x15bc528)
·W 0:33:39.182325 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x00414f20]} RSX: Cache miss at address 0x716E4E80. This is gonna hurt...
·W 0:33:39.461794 {PPU[0x1000000] Thread (main_thread) [0x00818e78]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:39.466277 {PPU[0x1000000] Thread (main_thread) [0x00818e78]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:39.466827 {PPU[0x1000000] Thread (main_thread) [0x00818e78]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:39.466962 {PPU[0x1000000] Thread (main_thread) [0x00818e78]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:39.737569 {SPU[0x4000100] Thread (PrimaryCellSpursKernel4) [0x1224c]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:39.800726 {SPU[0x4000100] Thread (PrimaryCellSpursKernel4) [0x1224c]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:40.105844 {PPU[0x1000000] Thread (main_thread) [0x00818e78]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:40.110704 {PPU[0x1000000] Thread (main_thread) [0x00818e78]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:40.111089 {PPU[0x1000000] Thread (main_thread) [0x00818860]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:40.111240 {PPU[0x1000000] Thread (main_thread) [0x00818860]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:40.144690 {PPU[0x1000000] Thread (main_thread) [HLE:0x018137b0, LR:0x01102880]} cellNetCtl: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x15bc528)
·W 0:33:40.457985 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x005988a8]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:40.458242 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x005988a8]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:40.776864 {SPU[0x4000100] Thread (PrimaryCellSpursKernel4) [0x1224c]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:41.187377 {PPU[0x1000000] Thread (main_thread) [HLE:0x018137b0, LR:0x01102880]} cellNetCtl: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x15bc528)
·W 0:33:42.213300 {PPU[0x1000000] Thread (main_thread) [HLE:0x018137b0, LR:0x01102880]} cellNetCtl: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x15bc528)
·W 0:33:43.266858 {PPU[0x1000000] Thread (main_thread) [HLE:0x018137b0, LR:0x01102880]} cellNetCtl: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x15bc528)
·W 0:33:43.754533 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x005a35b4]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:43.758959 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x005920f4]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:43.759189 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x005920f4]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:43.843545 {SPU[0x4000100] Thread (PrimaryCellSpursKernel4) [0x1224c]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:43.904907 {SPU[0x4000100] Thread (PrimaryCellSpursKernel4) [0x1224c]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:43.967531 {SPU[0x4000100] Thread (PrimaryCellSpursKernel4) [0x1224c]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:44.026661 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x005a35b4]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:44.031693 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x005a35b4]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:44.032136 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x005a37b8]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:44.032295 {PPU[0x100000c] Thread ([RDR2] Render Thread) [0x005a37b8]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:44.298244 {SPU[0x4000100] Thread (PrimaryCellSpursKernel4) [0x1224c]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·W 0:33:44.328462 {PPU[0x1000000] Thread (main_thread) [HLE:0x018137b0, LR:0x01102880]} cellNetCtl: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x15bc528)
·W 0:33:44.373481 {SPU[0x4000100] Thread (PrimaryCellSpursKernel4) [0x1224c]} RSX: Cache miss at address 0x716DCE00. This is gonna hurt...
·F 0:33:45.159839 {RSX [0x0068754]} SIG: Thread terminated due to fatal error: Verification failed: Incompatible driver (MacOS?)
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKVertexBuffers.cpp:341)
This post was last modified: 12-01-2020, 03:42 AM by nandru.