10-07-2020, 01:05 PM -
RPCS3 Build: 0.0.12-10983
CPU
PPU Decoder: LLVM
SPU Decoder: LLVM
SPU Cache/ON, Accurate xfloat/ ON, Else/OFF
SPU Block Size: SAFE
Preferred SPU Threads: 2
GPU
Renderer: Vulkan
AF: Auto, AA: Auto, Framelimit: Auto
Default Resolution: 1280x720
Resolution Scale: 100% (1280x720)
Shader Mode: Async: (Multi threaded)
Resolution Scale Threshold: 1x1
Additional Settings: VSync/ON,
Else/OFF
Advanced
Core: all off
Sleep Timers: Usleep Only
Max Num SPURS: 4
Firmware Sett: Load liblv2.sprx only
Gpu: all off
Driver Wakeup: 1
Vblank: 60
Clock scale: 100
Debug
GPU:
Force CPU Bit Emulation/ON,
Else/OFF
Core:
Accurate SPU DMA/ON
Else/OFF
Accurate 128 PPU Reservation: Aways Enabled
LLVM FPS: 10 - 19 (drops for me because of Accurate xfloat)
Interpreter i didn't test cause LLVM is already gives me troubles with FPS.
Seens to me like the accurate xfloat solves this error: F {SPU[0x3000100] Thread (PDICellSpursKernel3) [0x1033c]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (Out_MBox=empty)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:3468). And turning on some other accurate things like spu dma, helps with the game freezing from nothing, didn't stop, but get better.
tell me if it works!
CPU
PPU Decoder: LLVM
SPU Decoder: LLVM
SPU Cache/ON, Accurate xfloat/ ON, Else/OFF
SPU Block Size: SAFE
Preferred SPU Threads: 2
GPU
Renderer: Vulkan
AF: Auto, AA: Auto, Framelimit: Auto
Default Resolution: 1280x720
Resolution Scale: 100% (1280x720)
Shader Mode: Async: (Multi threaded)
Resolution Scale Threshold: 1x1
Additional Settings: VSync/ON,
Else/OFF
Advanced
Core: all off
Sleep Timers: Usleep Only
Max Num SPURS: 4
Firmware Sett: Load liblv2.sprx only
Gpu: all off
Driver Wakeup: 1
Vblank: 60
Clock scale: 100
Debug
GPU:
Force CPU Bit Emulation/ON,
Else/OFF
Core:
Accurate SPU DMA/ON
Else/OFF
Accurate 128 PPU Reservation: Aways Enabled
LLVM FPS: 10 - 19 (drops for me because of Accurate xfloat)
Interpreter i didn't test cause LLVM is already gives me troubles with FPS.
Seens to me like the accurate xfloat solves this error: F {SPU[0x3000100] Thread (PDICellSpursKernel3) [0x1033c]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x0 (Out_MBox=empty)
(in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:3468). And turning on some other accurate things like spu dma, helps with the game freezing from nothing, didn't stop, but get better.
tell me if it works!