10-06-2020, 09:59 PM -
RPCS3 v0.0.12-10981-a5cff8b1 Alpha
CPU: AMD Ryzen 7 3700x
GPU: GTX 1060 3GB
RAM: 16GB DDR4-3600
Rendering with Vulkan
PPU/SPU decoder set to Recompiler (LLVM)
Thread scheduler on
Multithreaded RSX on
Default resolution is 1280x720, no change to resolution scale
Runs at mostly playable framerates (30-60fps), dipping under when breaking a lot of crates/rendering a lot of small pieces.
Special effects, such as fire, weapon and Zoni effects still don't seem to render, though the collision is still there.
Lighting glitches about when weapon is used, and does it at random as well. Can't seem to fix this with any GPU settings that might fix lighting issues.
Seems to crash out after 15-20 minutes, doesn't always give a purple error but it did give me this once:
Unhandled Win32 exception 0xC0000005.
Segfault reading location ffffffffffffffe8 at 00007ff8d97987f5.
Emu Thread Name: 'rsx::thread'.
Thread id = 11668.
Instruction address: 00007ff8d97987f5.
Function address: 00007ff8d97987cc (base+0xfd87cc).
Module name: 'nvoglv64.dll'.
Module base: 00007ff8d87c0000.
RPCS3 image base: 0000000000010000.
CPU: AMD Ryzen 7 3700x
GPU: GTX 1060 3GB
RAM: 16GB DDR4-3600
Rendering with Vulkan
PPU/SPU decoder set to Recompiler (LLVM)
Thread scheduler on
Multithreaded RSX on
Default resolution is 1280x720, no change to resolution scale
Runs at mostly playable framerates (30-60fps), dipping under when breaking a lot of crates/rendering a lot of small pieces.
Special effects, such as fire, weapon and Zoni effects still don't seem to render, though the collision is still there.
Lighting glitches about when weapon is used, and does it at random as well. Can't seem to fix this with any GPU settings that might fix lighting issues.
Seems to crash out after 15-20 minutes, doesn't always give a purple error but it did give me this once:
Unhandled Win32 exception 0xC0000005.
Segfault reading location ffffffffffffffe8 at 00007ff8d97987f5.
Emu Thread Name: 'rsx::thread'.
Thread id = 11668.
Instruction address: 00007ff8d97987f5.
Function address: 00007ff8d97987cc (base+0xfd87cc).
Module name: 'nvoglv64.dll'.
Module base: 00007ff8d87c0000.
RPCS3 image base: 0000000000010000.