09-19-2020, 06:44 AM -
I get very different results; Zen Pinball 2 (v1.26) crashes while constantly trying to increment a value and this writes a massive log file (400 megabytes before I stopped it!).
Tested on RPCS3 0.0.12-10895-9db97278 Alpha.
What happens: Game starts, flashes a brief red screen (goes away too quickly for me to screen-shot), then shifts to a black screen (screenshot attacked). Then the game crashes about a second later. The log-file goes into an infinite loop incrementing this value, even after the game crashes. In fact, it keeps doing this unless I close RPCS3 outright... and I have to, because the log file keeps getting bigger and bigger due to this.
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18742, npid=*0xd008cdc0)
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18743, npid=*0xd008cdc0)
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18744, npid=*0xd008cdc0)
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18745, npid=*0xd008cdc0)
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18746, npid=*0xd008cdc0)
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18747, npid=*0xd008cdc0)
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18748, npid=*0xd008cdc0)
I can't get much from earlier in the log, because this increment-by-one behavior KEEPS going and I have no obvious way to stop it even after I'm dumped back to the RCPS3 menu.
Because it generates such a large log file, I have no convenient way of getting it to you; my apologies.
My settings are:
PPU - Recompiler LLVM
SPU - Recompiler ASMJIT
Preferred SPU Threads - 1 (Behavior persists even if I leave this on Auto)
GPU - All settings on default. Shader is Async multi-threaded, NO additional settings are checked.
Audio - All default; using XAudio2.
I/O: All default.
System: Language is English US, Region is blank (I have no options in the drop-down menu to change this).
Network: Disconnected, and PSN Simulated.
Advanced: All default; nothing checked. Core does Accurate LLVM DFMA, Firmware loads liblv2.sprx only
Emulator: All default.
(Zen Pinball 2 specific, not emulator-based): Behavior occurs regardless of whether it's a fresh install with no tables provided, or with my table files added. Tried deleting the TROPDIR folder as others suggested elsewhere, this did not help either.
Can get more detail on my RPCS3 settings if needed, but am kind of new to this and not sure what things would obviously be causing this problem.
I'm not discounting the other users' results, but for whatever reason... on my end I'd consider it "Technically Intro status, but crashes almost immediately and is potentially dangerous due to the rapidly growing log."
Any advice on what I'm doing wrong would be greatly appreciated.
Tested on RPCS3 0.0.12-10895-9db97278 Alpha.
What happens: Game starts, flashes a brief red screen (goes away too quickly for me to screen-shot), then shifts to a black screen (screenshot attacked). Then the game crashes about a second later. The log-file goes into an infinite loop incrementing this value, even after the game crashes. In fact, it keeps doing this unless I close RPCS3 outright... and I have to, because the log file keeps getting bigger and bigger due to this.
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18742, npid=*0xd008cdc0)
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18743, npid=*0xd008cdc0)
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18744, npid=*0xd008cdc0)
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18745, npid=*0xd008cdc0)
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18746, npid=*0xd008cdc0)
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18747, npid=*0xd008cdc0)
U {PPU[0x1000009] Thread (Default) [HLE:0x00d058e8, LR:0x008e8794]} sceNp TODO: sceNpBasicGetFriendListEntry(index=18748, npid=*0xd008cdc0)
I can't get much from earlier in the log, because this increment-by-one behavior KEEPS going and I have no obvious way to stop it even after I'm dumped back to the RCPS3 menu.
Because it generates such a large log file, I have no convenient way of getting it to you; my apologies.
My settings are:
PPU - Recompiler LLVM
SPU - Recompiler ASMJIT
Preferred SPU Threads - 1 (Behavior persists even if I leave this on Auto)
GPU - All settings on default. Shader is Async multi-threaded, NO additional settings are checked.
Audio - All default; using XAudio2.
I/O: All default.
System: Language is English US, Region is blank (I have no options in the drop-down menu to change this).
Network: Disconnected, and PSN Simulated.
Advanced: All default; nothing checked. Core does Accurate LLVM DFMA, Firmware loads liblv2.sprx only
Emulator: All default.
(Zen Pinball 2 specific, not emulator-based): Behavior occurs regardless of whether it's a fresh install with no tables provided, or with my table files added. Tried deleting the TROPDIR folder as others suggested elsewhere, this did not help either.
Can get more detail on my RPCS3 settings if needed, but am kind of new to this and not sure what things would obviously be causing this problem.
I'm not discounting the other users' results, but for whatever reason... on my end I'd consider it "Technically Intro status, but crashes almost immediately and is potentially dangerous due to the rapidly growing log."
Any advice on what I'm doing wrong would be greatly appreciated.