09-18-2020, 10:51 PM -
Hi,
I've successfully played through The Last of Us using an R5 1600 and an RX 560 mostly following advice from this video: https://www.youtube.com/watch?v=6bQVWhOvqOg.
I was usually running between 12 and 25 FPS (most of the time around ~17 FPS), but this was enough for the game to be reasonably playable.
Occasionally I've had to change the settings to avoid crashes, all of which was already documented in the aforementioned video or in other resources.
Even with such a weak graphics card, my CPU was the bottleneck, so for a good experience (>30FPS) you probably need a modern 8-core CPU paired with pretty much any graphics card.
I've encountered a new trap error that from what I can see isn't covered by the existing patch, so I would like to report it (let me know if there is a better place to post this):
- [ be32, 0x7bb5c4, 0x60000000 ]
I.e. I've put this in my patch file below other trap error fixes, just like it's explained in the video.
This is for version 1.11, i.e. it goes into the section below "tlou111_trap: &tlou111_trap".
This covers a crash/trap error that happens here (similar, but not the same crash as displayed in the video, it happens a bit earlier): https://youtu.be/6bQVWhOvqOg?t=585
I've successfully played through The Last of Us using an R5 1600 and an RX 560 mostly following advice from this video: https://www.youtube.com/watch?v=6bQVWhOvqOg.
I was usually running between 12 and 25 FPS (most of the time around ~17 FPS), but this was enough for the game to be reasonably playable.
Occasionally I've had to change the settings to avoid crashes, all of which was already documented in the aforementioned video or in other resources.
Even with such a weak graphics card, my CPU was the bottleneck, so for a good experience (>30FPS) you probably need a modern 8-core CPU paired with pretty much any graphics card.
I've encountered a new trap error that from what I can see isn't covered by the existing patch, so I would like to report it (let me know if there is a better place to post this):
- [ be32, 0x7bb5c4, 0x60000000 ]
I.e. I've put this in my patch file below other trap error fixes, just like it's explained in the video.
This is for version 1.11, i.e. it goes into the section below "tlou111_trap: &tlou111_trap".
This covers a crash/trap error that happens here (similar, but not the same crash as displayed in the video, it happens a bit earlier): https://youtu.be/6bQVWhOvqOg?t=585