07-09-2020, 07:12 PM -
I'll repost this here since I didn't read the guidelines and made a new thread with this serial. I apologize for that, but in most forums necroposting is prohibited.
Anyway, I was asking if I can tweak the settings to fix this blocky transparency on effects and black lines appearing occasionally on the edges of sprites and textures.
The errors I get when starting the game, maybe they're related.
E {PPU[0x1000000] Thread (main_thread) [0x007250a4]} SYS: 'sys_timer_usleep' failed with 0x00000000 : 0 [1]
E {PPU[0x100000e] Thread (_fiberRuntime_3b708080_00) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100000f] Thread (_fiberRuntime_3b708080_01) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000009] Thread (CriThread) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000007] Thread (CRI FS File Access 3) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100000c] Thread (FnGraphic_SpursSpursHdlr0) [0x00ef948c]} SYS: 'sys_spu_thread_group_join' failed with 0x00000000 : 0 [1]
E {PPU[0x100000a] Thread (CRI Server Manager) [0x01433330]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100000b] Thread (FnGraphic_SpursSpursHdlr1) [0x00efb604]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000002] Thread (_gcm_intr_thread) [0x00ed833c]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000005] Thread (CRI FS File Access 1) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000004] Thread (CRI FS Memory File System) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000003] Thread (CRI FS File Access 0) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000006] Thread (CRI FS File Access 2) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000008] Thread (CRI FS Data Decompression 0) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000001] Thread (_SPU_printf_server) [0x00814adc]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x100000d] Thread (_fiberRuntime_3b707c00_00) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E RSX: Your GPU does not support alpha-to-one for multisampling. Graphics may be inaccurate when MSAA is enabled.
E {PPU[0x1000000] Thread (main_thread) [0x00eb3d8c]} SYS: 'sys_ss_access_control_engine' failed with 0x80010003 : CELL_ENOSYS [1]
E {PPU[0x1000000] Thread (main_thread) [0x00c40990]} SYS: 'cellGameGetParamString' failed with 0x8002cb07 : CELL_GAME_ERROR_PARAM [1]
E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [3]
E {PPU[0x1000000] Thread (main_thread) [0x00c40000]} PPU: Unregistered function called (LR=0x7186bc)
E {PPU[0x1000015] Thread (FiberFunc) [0x00c40278]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000016] Thread (FiberFunc) [0x00c40278]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000017] Thread (FiberFunc) [0x00c400d0]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xb39608, arg=*0x38a029ac, options=0x1)
E {PPU[0x1000018] Thread (FiberFunc) [0x00c40138]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x38a029bc, count=*0x38a029cc)
Anyway, I was asking if I can tweak the settings to fix this blocky transparency on effects and black lines appearing occasionally on the edges of sprites and textures.
The errors I get when starting the game, maybe they're related.
E {PPU[0x1000000] Thread (main_thread) [0x007250a4]} SYS: 'sys_timer_usleep' failed with 0x00000000 : 0 [1]
E {PPU[0x100000e] Thread (_fiberRuntime_3b708080_00) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100000f] Thread (_fiberRuntime_3b708080_01) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000009] Thread (CriThread) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000007] Thread (CRI FS File Access 3) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100000c] Thread (FnGraphic_SpursSpursHdlr0) [0x00ef948c]} SYS: 'sys_spu_thread_group_join' failed with 0x00000000 : 0 [1]
E {PPU[0x100000a] Thread (CRI Server Manager) [0x01433330]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100000b] Thread (FnGraphic_SpursSpursHdlr1) [0x00efb604]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000002] Thread (_gcm_intr_thread) [0x00ed833c]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000005] Thread (CRI FS File Access 1) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000004] Thread (CRI FS Memory File System) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000003] Thread (CRI FS File Access 0) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000006] Thread (CRI FS File Access 2) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000008] Thread (CRI FS Data Decompression 0) [0x00e65ae0]} SYS: '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000001] Thread (_SPU_printf_server) [0x00814adc]} SYS: 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x100000d] Thread (_fiberRuntime_3b707c00_00) [0x00f550b0]} SYS: 'sys_event_flag_wait' failed with 0x00000000 : 0 [1]
E RSX: Your GPU does not support alpha-to-one for multisampling. Graphics may be inaccurate when MSAA is enabled.
E {PPU[0x1000000] Thread (main_thread) [0x00eb3d8c]} SYS: 'sys_ss_access_control_engine' failed with 0x80010003 : CELL_ENOSYS [1]
E {PPU[0x1000000] Thread (main_thread) [0x00c40990]} SYS: 'cellGameGetParamString' failed with 0x8002cb07 : CELL_GAME_ERROR_PARAM [1]
E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
E {PPU[0x1000000] Thread (main_thread) [0x00e6ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [3]
E {PPU[0x1000000] Thread (main_thread) [0x00c40000]} PPU: Unregistered function called (LR=0x7186bc)
E {PPU[0x1000015] Thread (FiberFunc) [0x00c40278]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000016] Thread (FiberFunc) [0x00c40278]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000017] Thread (FiberFunc) [0x00c400d0]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xb39608, arg=*0x38a029ac, options=0x1)
E {PPU[0x1000018] Thread (FiberFunc) [0x00c40138]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x38a029bc, count=*0x38a029cc)
This post was last modified: 07-14-2020, 01:14 AM by Demokaze.