06-30-2020, 05:39 PM -
just registered for a big thanks to everyone helping through this post and sharing my way through.
After dealing with blackscreens and blinding lights, and specially following quick.sliver1's advice, plus my own read+explore+trial+test mix, here're my specs so far
PC
Linux Mint 19.3 Tricia base: Ubuntu 18.04 bionic | RPCS3 v0.0.10-10575-a7a50349 Alpha | HEAD | Firmware version: 4.86
Intel® Core i5-9300H CPU @ 2.40GHz | 8 Threads | 7.59 GiB RAM | TSC: 2.400GHz | AVX+ | FMA3 | Using white-label PC controller recognised as Xbox controller.
(today's update 0.10-10595 doesn't seem to read patches properly for some reason - surely will be fixed soon)
RPCS3 config for BCUS98174
Some early signs (with screenshots below) of things going right (after going wrong for some time):
Cheers everyone for sharing your progress!
After dealing with blackscreens and blinding lights, and specially following quick.sliver1's advice, plus my own read+explore+trial+test mix, here're my specs so far
PC
Linux Mint 19.3 Tricia base: Ubuntu 18.04 bionic | RPCS3 v0.0.10-10575-a7a50349 Alpha | HEAD | Firmware version: 4.86
Intel® Core i5-9300H CPU @ 2.40GHz | 8 Threads | 7.59 GiB RAM | TSC: 2.400GHz | AVX+ | FMA3 | Using white-label PC controller recognised as Xbox controller.
(today's update 0.10-10595 doesn't seem to read patches properly for some reason - surely will be fixed soon)
RPCS3 config for BCUS98174
- using current wiki patch.yml (just follow wiki guidelines)
- CPU
- PPU Decoder - Recompiler LLVM
- SPU Decoder - Recompiler LLVM (both seem to preload stuff and speed things up)
- Lower SPU thread priority
- Enable SPU loop detection
- SPU Cache
- SPU Block Size - Mega
- Preferred SPU Threads - 2
GPU
- Using graphics card: GeForce GTX 1050
- Resolution - 720 x 480
- Shader Mode - Async (multi threaded)
- Stretch To Display Area (this way I get full window rescaling on any display)
Advanced
- Load liblv2.sprx and manual selection
- libavcdec.sprx
- libssl.sprx
- libvdec.sprx
- Read Color Buffers
- Relaxed ZCULL Sync
Some early signs (with screenshots below) of things going right (after going wrong for some time):
- SPU will preload lots of stuff so be patient on start up.
- SPU will compile stuff "on the go", and you will read "Compiling shaders" while playing. This could freeze your game for a tiny second, but seems to me the most effective way to play.
- main menu displaying properly (no black screens, no reflections, etc). I got to see some bricks reflected everywhere...
- cinematics should play fine. I get 30fps (make sure sound runs alright as well and is not choppy)
- lights should be mild. Phone screenshot on first scene could appear as a fully white screen. Also, you could get blinding squares of lights everywhere (in lamps, fire, car lights, etc). It's probably a "depth buffer" issue. I fixed it disabling them.
Cheers everyone for sharing your progress!