05-26-2020, 12:10 PM -
Ingame
Beaten the game from start to finished. Gameplay FPS is unstable. Game is acceptably playable with non-default setting (CheatEngine patch). Long gameplay (+3hr) got no crash at all (except for 2-crashes at Hotel elevator & Underground Tunnel).
# Cutscenes stable (29~30)
# Cutscenes stable (59~60) – By CheatEngine!!
# RPCS3 v0.0.10-10427-865180e6 Alpha
# Non-default Setting [Res. Scale= 300% Fullscreen 4K]
# Illusion + Zerox CheatEngine patch OR Patch.yml
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Dynamic shadow reflection || Blurry Lag camera control
# Enable Read Color Buffers (Advanced) ==> Better shadow reflection & visible environment
# Set Driver Wake-Up Delay = 350us (Advanced)
@ Graphic Depth Color/Too dark || More FPS Boost (Using Illusion/Zerox CheatEngine patch)
Set Mesh Trimming= 0 ==> (0= Remove Trimming character face @ Res. Upscaling)
Set Bloom Control = 3 ==> (3= Cargo Chapter)
Set Frame Lock = 0 ==> (0= 60FPS Cutscenes)
Set Depth Buffer Viewport = 1
Set Depth Buffer = 2
Other remain setting = 0
----------------------------------------------------------------------------------------------------------------------------------
@ Hotel elevator/Underground Tunnel Crash Bypass workaround CELL_PAD_ERROR_NO_DEVICE
# Use rpcs3-v0.0.9-10297 (any firmware) ==> Later RPCS3 ver, Log (in elevator scene) might NOT detect more than fisrt 15-Line error.
# Use Aphelion Gaming patch (18~20-Line) ==> Disable after crash bypass.
:: Blackscreen immediately appears after falling from elevator scene, wait till (R3) logo flashlight is appeared. Autosave will be made. Safe to reboot RPCS3.
:: Transfer savegame to latest rpcs3 version.
:: Can be used with Illusion/Zerox CheatEngine patch.
@ Listen Mode/Projectile (Optional)
at 720p (Comparative picture attached) FPS Drops by 7~12
Set MLAA (Post on Spu) = 1 ==> (1= Visible Aim & “Listen Mode” aura)
:: Ensure to apply above CheatEngine setting & delete old patches related to Last of Us/Uncharted 3, particularly MLAA patch!!
at 1080p~4k (Comparative Picture attched) FPS Drops by 7~15
# Enable Write Color Buffers (GPU) ==> Remove blackscreen & colorful dot.
# Set Res. Scale Threshold = 128 x 128 (GPU) ==> Better Aiming curve @ Res. Upscaling.
# Enable Force CPU Blit emulation (Debug) ==> “Listen Mode” aura @ Res. Upscaling.
Set MLAA (Post on Spu) = 1 ==> (1= Visible Aim & “Listen Mode” aura)
:: Ensure to apply above CheatEngine setting & delete old patches related to Last of Us/Uncharted 3, particularly MLAA patch!!
---------------------------------------------------------------------------------------------------------------------------------
@ Smooth gameplay VM: Access violation writing/reading location (unmapped Memory)
# Select Load automatic and manual selection (Advanced)
# Enable libssl.sprx (Advanced)
# Enable libavcdec.sprx (Advanced)
# Enable libvdec.sprx (Advanced)
Beaten the game from start to finished. Gameplay FPS is unstable. Game is acceptably playable with non-default setting (CheatEngine patch). Long gameplay (+3hr) got no crash at all (except for 2-crashes at Hotel elevator & Underground Tunnel).
- More Playable with Res Scale=100% 720p
- All chapters are almost playable even with low FPS (Most area performs close to 30FPS)
- Menu/Gameplay are correctly well-rendered even with Res. Upscaling (Landscape/Rain/Water/Snow/Fog/Shadow/Flame gun…etc)
# Cutscenes stable (29~30)
# Cutscenes stable (59~60) – By CheatEngine!!
# RPCS3 v0.0.10-10427-865180e6 Alpha
# Non-default Setting [Res. Scale= 300% Fullscreen 4K]
# Illusion + Zerox CheatEngine patch OR Patch.yml
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Dynamic shadow reflection || Blurry Lag camera control
# Enable Read Color Buffers (Advanced) ==> Better shadow reflection & visible environment
# Set Driver Wake-Up Delay = 350us (Advanced)
@ Graphic Depth Color/Too dark || More FPS Boost (Using Illusion/Zerox CheatEngine patch)
Set Mesh Trimming= 0 ==> (0= Remove Trimming character face @ Res. Upscaling)
Set Bloom Control = 3 ==> (3= Cargo Chapter)
Set Frame Lock = 0 ==> (0= 60FPS Cutscenes)
Set Depth Buffer Viewport = 1
Set Depth Buffer = 2
Other remain setting = 0
----------------------------------------------------------------------------------------------------------------------------------
@ Hotel elevator/Underground Tunnel Crash Bypass workaround CELL_PAD_ERROR_NO_DEVICE
# Use rpcs3-v0.0.9-10297 (any firmware) ==> Later RPCS3 ver, Log (in elevator scene) might NOT detect more than fisrt 15-Line error.
# Use Aphelion Gaming patch (18~20-Line) ==> Disable after crash bypass.
:: Blackscreen immediately appears after falling from elevator scene, wait till (R3) logo flashlight is appeared. Autosave will be made. Safe to reboot RPCS3.
:: Transfer savegame to latest rpcs3 version.
:: Can be used with Illusion/Zerox CheatEngine patch.
@ Listen Mode/Projectile (Optional)
at 720p (Comparative picture attached) FPS Drops by 7~12
Set MLAA (Post on Spu) = 1 ==> (1= Visible Aim & “Listen Mode” aura)
:: Ensure to apply above CheatEngine setting & delete old patches related to Last of Us/Uncharted 3, particularly MLAA patch!!
at 1080p~4k (Comparative Picture attched) FPS Drops by 7~15
# Enable Write Color Buffers (GPU) ==> Remove blackscreen & colorful dot.
# Set Res. Scale Threshold = 128 x 128 (GPU) ==> Better Aiming curve @ Res. Upscaling.
# Enable Force CPU Blit emulation (Debug) ==> “Listen Mode” aura @ Res. Upscaling.
Set MLAA (Post on Spu) = 1 ==> (1= Visible Aim & “Listen Mode” aura)
:: Ensure to apply above CheatEngine setting & delete old patches related to Last of Us/Uncharted 3, particularly MLAA patch!!
---------------------------------------------------------------------------------------------------------------------------------
@ Smooth gameplay VM: Access violation writing/reading location (unmapped Memory)
# Select Load automatic and manual selection (Advanced)
# Enable libssl.sprx (Advanced)
# Enable libavcdec.sprx (Advanced)
# Enable libvdec.sprx (Advanced)