05-02-2020, 07:16 PM -
(05-02-2020, 04:29 AM)lainiwaku Wrote: nah the problem is that the memory arn't free after the PiP cinematic, so after a second PiP it will go to 6gb, after 3 PiP it will go to 8gb etc etc so no matter how many vram you have it will end up crashing
Senpai kd-11 noticed me so maybe he will fixe it someday https://github.com/RPCS3/rpcs3/issues/6253
thanks a lot for the info,
PiP bug seems does not occur if you use OpenGL instead Vulkan
This post was last modified: 05-02-2020, 07:16 PM by lillilor.