04-26-2020, 05:32 PM -
(03-22-2019, 04:58 PM)vsub Wrote: The game can go into playable status because I just clear it without a single crash(48 hours and now I am playing the Ex Dungeon)
I am using RPCS3 0.0.6-7888-b879b322
And here are the only problems(which are not game breaking)
1.The fps in battles is often half speed(it didn't bother me actually,it makes the game little easier)...the fps limit is set to 30 to avoid the twice speed everywhere else.
2.The music may stop at any point and return when another music is started...the fix is to set the PPU Threads to 1 in settings file(the music did not stop even once the whole game)
3.Use ASMJIT because if PPU Threads is set to 1,SPU LLVM will make the music sound weird and with cracking
4.I am not sure if buffering in Audio is needed but I enable it anyway.
5.The brightness is at 70% everywhere but I am increasing the display brightness so that's a fix
I don't have any DLCs so no problems coming from that
All settings are default,except:
Renderer: Vulkan
Preferred SPU Threads: set to 2
Lower Spu thread priority: Enabled
Frame Limit: 30(I rarely get above 30 in battle so 30 to fix the 2x speed outside of battle)
Audio Buffering(150ms) and Stretching(75%)
Hi mate, this is my first time ever using an emulator. It's quite overwhelming to me. May I ask why did you use time-stretching and increase the buffer to 150ms?
Does it still stutter on your end before you add the +50ms audio buffering?
(05-29-2019, 07:04 AM)MarioSonic2987 Wrote: Here's the configuration to get the best performance. You'll only need to set Framelimit in GPU tab to 30.
Edit: You have set a strange value of 301% in Resolution Scale. You need to press arrow keys to increase or decrease the value by 1.
Hi mate, this is my first time ever using an emulator. I've read your settings and if you don't mind me asking, I have 2 questions on your settings.
You disabled the SPU Loop detection, did you keep the audio buffering at 100 ms, or does disabling the SPU Loop Detection completely fixed stutter and you disabled / lower the buffering?
The other question is that, differing from your screenshot, the current RPCS3 doesn't have that empty anti-aliasing option. I just want to make sure, you disabled Anti Aliasing, right?
Also a question for the both of you and everyone, between vulkan and opengl, when should I know (as in what kind of problems being encountered), whether I should choose vulkan or opengl? I use a GTX 1060 if that helps.