04-10-2020, 09:36 PM -
Currently running LBP 1.27 on RPCS3 0.0.9-10162-df20410c Alpha, mostly looks great except for glitched walls in the hub and the errors 'E {PPU[0x1000000] Thread (main_thread) [0x00d5016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented' and 'E {PPU[0x1000016] Thread (game host thread) [0x00d5016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented', which are the same errors that Anguishjumps had.
Above is a video I recorded of me playing a little bit of LBP. I show my config settings in the video.
Using a Ryzen 2600, an RX 580, 16gb 3000mhz ram, and Windows 10.
Above is a video I recorded of me playing a little bit of LBP. I show my config settings in the video.
Using a Ryzen 2600, an RX 580, 16gb 3000mhz ram, and Windows 10.
This post was last modified: 04-11-2020, 07:22 PM by Coloradohusky.
Edit Reason: realized that shader caching was an issue with all games