02-19-2020, 07:03 PM -
Using RPCS3 v0.0.8-9624-57a98442 Alpha on Windows.
CPU: i7-9700 @ 4.80Ghz
Memory: 16GB Ram
GPU: nVidia Geforce GTX 1060 6GB
SPU Decoder: LLVM Recompiler
Performance varies between 20fps (Wide open areas) to ~50ish fps (Small areas). Menus are always 60 fps. A few occasional crashes here and there but overall the game runs pretty well. I have currently played until Chapter 11.
A few graphical glitches, such as Megaera causing visual artifiacts can be solved by using ASMJIT Recompiler but the fps drop is around ~5fps.
Options:
- Backend: Vulkan
- Default resolution of 1280x720 is used with 100% scale. Switching to 150% resolution scale (1920 x 1080) also runs pretty well, but eventually leads to Out of Video Memory (VRAM).
- VSync: On
- Driver Wake-Up Delay: 400μs (This value prevents most crashes)
Also, the game starts and leads to a black screen after the Santa Monica logo unless one of the following conditions is met:
- Write Color Buffers: Enabled
- Force CPU blit emulation: Enabled
OR
MLAA is disabled using patch.yml:
I'm using the disable MLAA method since the performance is significantly better than using Write Color Buffers and Force CPU blit emulation.
All other options are default.
CPU: i7-9700 @ 4.80Ghz
Memory: 16GB Ram
GPU: nVidia Geforce GTX 1060 6GB
SPU Decoder: LLVM Recompiler
Performance varies between 20fps (Wide open areas) to ~50ish fps (Small areas). Menus are always 60 fps. A few occasional crashes here and there but overall the game runs pretty well. I have currently played until Chapter 11.
A few graphical glitches, such as Megaera causing visual artifiacts can be solved by using ASMJIT Recompiler but the fps drop is around ~5fps.
Options:
- Backend: Vulkan
- Default resolution of 1280x720 is used with 100% scale. Switching to 150% resolution scale (1920 x 1080) also runs pretty well, but eventually leads to Out of Video Memory (VRAM).
- VSync: On
- Driver Wake-Up Delay: 400μs (This value prevents most crashes)
Also, the game starts and leads to a black screen after the Santa Monica logo unless one of the following conditions is met:
- Write Color Buffers: Enabled
- Force CPU blit emulation: Enabled
OR
MLAA is disabled using patch.yml:
Code:
SPU-77ce25dab2a5ca1d96038cc3dc57c50c705ce38c: # God of War Ascension
#SPUNAME: 'Z:/output/USint6/SPUMLAATask/PS3'
- [ be32, 0x00004440, 0x40800002 ] # il r2 0
- [ be32, 0x000056C4, 0x4080008a ] # il r10 0
I'm using the disable MLAA method since the performance is significantly better than using Write Color Buffers and Force CPU blit emulation.
All other options are default.