02-05-2020, 11:56 PM -
I'm not sure how to take a screenshot of this issue but certain lighting aspects of the game are buggy for me.
Certain attacks and the light from save points scatter in all sorts of odd directions.
Performance is fine other than that.
Specs:
CPU: Intel i7 4770K
GPU: AMD R9290
Ram: 16 GB
Update: Apperantly the lighting stuff is an issue with Vulkan. OpenGL works fine but has a poorer framerate. Currently using the RainbowCookie32 build as Vulkan doesn't have lighting problems in that one.
If someone could point me to a build that supports automatic framerate switching where Vulkan isn't bugging out it would be appreciated.
Certain attacks and the light from save points scatter in all sorts of odd directions.
Performance is fine other than that.
Specs:
CPU: Intel i7 4770K
GPU: AMD R9290
Ram: 16 GB
Update: Apperantly the lighting stuff is an issue with Vulkan. OpenGL works fine but has a poorer framerate. Currently using the RainbowCookie32 build as Vulkan doesn't have lighting problems in that one.
If someone could point me to a build that supports automatic framerate switching where Vulkan isn't bugging out it would be appreciated.
This post was last modified: 02-06-2020, 06:01 AM by Anglor.