01-09-2020, 04:17 PM -
rpcs3-v0.0.8-9354-4a5559ee_win64
Thanks to GalCiv's amazing contribution, you can get past the buzzers requirement, which means that you can go ingame.
The game hangs after a few questions (seems to be random - sometimes I can get through a round or two, sometimes I can't even load character select screen, usually between questions or at the start of one) if not using SPU and PPU interpreter. Audio continues to play after the freeze, but the game doesn't respond to any input.
Performance fluctuates between 15 and 30 FPS when using LLVM recompilers for both PPU and SPU, and only goes up to 9 FPS when using interpreters. Sometimes, the screen starts to flicker between pure black and last rendered frame, or freezes on a bugged frame.
Vulkan works mostly fine, with minor graphical glitches and occasional flickers which fix themselves after a while.
OpenGL has major lighting glitches, but after building shader cache performance is only slightly lower than Vulkan.
Settings other than PPU and SPU don't seem to have an effect on stability or graphical glitches.
I couldn't upload the .log file as an attachment for some reason, so here's a Zippy link: https://www87.zippyshare.com/v/y3qhBOU0/file.html
Thanks to GalCiv's amazing contribution, you can get past the buzzers requirement, which means that you can go ingame.
The game hangs after a few questions (seems to be random - sometimes I can get through a round or two, sometimes I can't even load character select screen, usually between questions or at the start of one) if not using SPU and PPU interpreter. Audio continues to play after the freeze, but the game doesn't respond to any input.
Performance fluctuates between 15 and 30 FPS when using LLVM recompilers for both PPU and SPU, and only goes up to 9 FPS when using interpreters. Sometimes, the screen starts to flicker between pure black and last rendered frame, or freezes on a bugged frame.
Vulkan works mostly fine, with minor graphical glitches and occasional flickers which fix themselves after a while.
OpenGL has major lighting glitches, but after building shader cache performance is only slightly lower than Vulkan.
Settings other than PPU and SPU don't seem to have an effect on stability or graphical glitches.
I couldn't upload the .log file as an attachment for some reason, so here's a Zippy link: https://www87.zippyshare.com/v/y3qhBOU0/file.html
This post was last modified: 01-10-2020, 09:30 PM by BarteY.
Edit Reason: forgot to insert screenshots