12-04-2019, 09:29 PM -
Today I finished this game on RPCS3 from start to finish, really nice job developers!
I experienced a lot of hangs like "RSX: nv406e: semaphore_acquire has timed out. semaphore_address=0x60300510" and other different hangs and crashes , but thanks to Autosave built in the game , I could restart the game when this happen and get back to work and play normally , (I am not reporting bugs , just talking about my experience as playing this game in "Ingame" state.
FPS was on average ~25 FPS , depending on the scene sometimes up to 45 FPS or 35 FPS and sometimes 16 to 22 FPS (Depending)
Specs:
Ryzen 3900x all cores overclocked to 4.4GHz (SMT OFF , yeah it was better performance when SMT function was off)
RTX 2080 SUPER
3000MHz 64GB Ram
RPCS3 settings
PPU Decoder: LLVM
SPU Decoder: LLVM
Vulkan
Native 1280x720 no up-scaling (doesn't work well as in this video showing? : https://www.youtube.com/watch?v=wWK21HGwUKk (I didn't see better graphics in my case)
Write Color Buffer ON
Next:
God of War: Ascension
I experienced a lot of hangs like "RSX: nv406e: semaphore_acquire has timed out. semaphore_address=0x60300510" and other different hangs and crashes , but thanks to Autosave built in the game , I could restart the game when this happen and get back to work and play normally , (I am not reporting bugs , just talking about my experience as playing this game in "Ingame" state.
FPS was on average ~25 FPS , depending on the scene sometimes up to 45 FPS or 35 FPS and sometimes 16 to 22 FPS (Depending)
Specs:
Ryzen 3900x all cores overclocked to 4.4GHz (SMT OFF , yeah it was better performance when SMT function was off)
RTX 2080 SUPER
3000MHz 64GB Ram
RPCS3 settings
PPU Decoder: LLVM
SPU Decoder: LLVM
Vulkan
Native 1280x720 no up-scaling (doesn't work well as in this video showing? : https://www.youtube.com/watch?v=wWK21HGwUKk (I didn't see better graphics in my case)
Write Color Buffer ON
Next:
God of War: Ascension