11-30-2019, 08:44 AM -
My problem same too do whne you see this video 24m:23s ---> 25m:16s. No error message,and the FPS counter is moving,but the pictures stopped.
I have no idea how to fix this. Maybe TSX supporting CPU is helping for this. Here is the another video and maybe playablle this game here !
RPCS3 Version: 0.0.7-9186
I have no idea how to fix this. Maybe TSX supporting CPU is helping for this. Here is the another video and maybe playablle this game here !
RPCS3 Version: 0.0.7-9186
Game Version: BCUS98296 (version 01.02)
My PC Spec: Ryzen 2600 4Ghz, GTX 1070, 441.20 driver, 16GB RAM 3000Mhz
My PC Spec: Ryzen 2600 4Ghz, GTX 1070, 441.20 driver, 16GB RAM 3000Mhz
*CPU*
PPU Decoder : LLVM
SPU Decoder: LLVM
Firmware Settings: liblv2.sprx only
Preferred SPU Threads: Auto
SPU Block Size: Safe
TSX Instructions: Not Support
Enable SPU loop Detection: True
SPU Cache: Enabled
*GPU*
Anistropic Filter: Automatic
Framelimit: 60
Anti-Aliasing: Automatic
Default Resolution: 1280X720
Resolution Scale: 150% (anything higher and the game will crash)
Resolution Scale Threshold: 16X16
*Audio*
Downmix to Stereo : True
Enable Buffering: True (100ms)
*Advanced*
Vblank Frequency: 60 Hz
*Debug Menu*
To enable debug menu, go to RPCS3 Folder, GUIconfigs, open CurrentSettings, change *showDebugTab* to true
Disable Zcull Occlusion Queries: Enabled
Force CPU blit emulation: Enabled
*
(11-30-2019, 08:44 AM)Attelee Wrote:
This post was last modified: 11-30-2019, 09:00 AM by Attelee.