08-14-2019, 03:12 AM -
(02-07-2019, 03:48 AM)Asinine Wrote: "i made the settings how Asinine said in this post "
I never said to use PPU Interpreters though, that would destroy performance for no reason.
Anyway, audio is fine for me I finished the whole game, Jenci did too. Disable spu loop detection and try different spu thread value + different audio stretching settings. But either way this game is working fine so there's not much need for tests anyway :/
I tried your suggestions but nothing worked. When launching the game I'm running at 30fps and the sound is ok for the first few seconds of the track and begins to stutter after and stays that way. It always stutters at the same point when I reach a certain point in the traffic. One sublte thing oto note was the stuttering was faster (shorter stutters) when switching to OpenAL. I tested individually the following:
Disable spu loop detection - Fail
Change spu thread to auto from 2 - Fail
Enable time stretching (75%) - Fail
Enable buffering (increase to 150ms) - Fail
Change audio out to OpenAL - Fail
Other settings:
LLVM PPU
LLVM SPU
Giga SPU Block size
Vulkan
rpcs3-v0.0.6-8437-f0bd0b5a_win64
Ryzen 3700x x570
RTX 2060
32gb ram
If anyone was able to fix this issue let me know.