07-22-2019, 11:02 PM -
(07-22-2019, 04:54 PM)Ani Wrote: Will have to check locally, log doesn't say much
In the meantime, try with the latest build as it has some fixes added since the one you used
Can not reproduce: https://cdn.discordapp.com/attachments/2...nknown.png
This could perhaps be caused by an issue affecting old NVIDIA cards: https://github.com/RPCS3/rpcs3/issues/6103
Try disabling Anti-Aliasing and retrying.
I tried the latest build rpcs3-v0.0.6-8410-d17be2c2_win64, and the game has the same issue.
I also disabled Anti-Aliasing, but this has no effect, the issue is still there.
Using SPU Interpreter, the game doesn´t crash but runs a few seconds and then sits there, showing the same screen, this is, it doesn´t advance any far, and doesn´t reach the "Press start" screen.
Using SPU ASMJIT Recompiler, the game crashes in the "Press start" screen, before I can press "start" button of the gamepad.
Using SPU LLVM Recompiler, the game takes about 10 seconds to show the first screen, and then, as in the case of SPU interpreter, runs a few seconds more and sits, without reaching the "Press start" screen.
Looking at the debug screen, these are the last lines that appear before the game crashes ( using SPU ASMJIT Recompiler ):
E {PPU[0x1000000] Thread (main_thread) [0x0174ff0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {PPU[0x1000015] Thread (fios mediathread) [0x01831ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPUB30151/USRDIR/dev_hdd0/game/NPUB30151/USRDIR/rom/adx/voice.afs” [1]
S {RSX Decompiler Thread RSX: New program compiled successfully
I don´t know if this issue happens only with my PC specs or may happen to other users, maybe some new code was added to rpcs3 that requires more RAM, or better hardware in order to run ?
This post was last modified: 07-22-2019, 11:10 PM by customizer.