07-03-2019, 02:54 AM -
(05-23-2019, 02:09 AM)ppeldo Wrote: Hi guys !
First sorry for my bad english. The games seems to run so far, with the usual problem everyone seems to encounter due to framerate. In my case i have another one : the game have slight freeze (or fast speed-up i don't know) even thought the fps don't drop (with 30 fps-limiter). I don't really know how to describe it a better way, its not smooth, my character run then suddenly run uber fast for like 0.3 sec and it happens every 2-3 sec or so (wich makes the game not enjoyable). Tried to tweak lot of settings, tried with Vulkan, OpenGL. Got a GTX 1050TI with a laptop CPU (i5 8300hq). Any idea how to fix it ?
3rd party limiters are just not going to work very well, probably until the end of time. FPS limiting needs to happen natively and right now, last I read, the program needs to reinitialize (restart) to even change the FPS since it's on loadup and can't be changed until you run a new instance of the program. There's nothing to do until there is either some hacky fork that can change FPS on the fly and set it to some hotkey or until automatic FPS is implemented, and last I checked (in the code) auto fps just sets the fps to 59.7 or something like that. It's way outside of my expertise to even try and change, I've tried.
(07-01-2019, 03:39 PM)regxh Wrote: Any FPS updates here... is the 30FPS for the world / 60-FPS for the battle switching already fixed?i hadn't checked in a while (so i hesitated to even mention it) but there is actually a fork that apparently can switch fps on the fly.
it's near the bottom of this thread (to give you context)
https://github.com/RPCS3/rpcs3/issues/5243
and here is his fork
https://github.com/RainbowCookie32/rpcs3/issues/1
I think he revived an old durante hack, not sure, though you can ask him. Also not sure how well this works, but he's been active very recently so I thought I'd share.
This post was last modified: 07-03-2019, 03:00 AM by marthgun.