06-19-2019, 07:04 PM -
RPCS3 v0.0.6-8261-d52953fc Alpha | HEAD | Firmware version: 4.82
Intel® Core i7-4790 CPU @ 3.60GHz | 8 Threads | 15.94 GiB RAM | AVX+
Been playing this game for a while. Runs flawlessly for the most part. Similar to other Atelier games, FPS is mostly locked to 60FPS but dips to 40s in certain areas but you don't notice it due to the slow nature of gameplay. Battles are always locked to 60FPS. However, the game suffers from crashes. From a 5 hour gameplay, it randomly crashed only once at the start of the game and by simply rebooting the game, I was able to continue past the same point without issue.
However, the game seems to always crash when I try to swap out a team member for Linca. I haven't tested other settings to see if anything fixes this crash. Will do that in the coming days. I was running default + SPU LLVM + Write Color Buffers. WCB is needed to correctly display background when interacting with shopkeepers (see Image 4 and 5 for comparison).
For now, I'd still call this game ingame, since I haven't gotten past that crash.
Here's the log in case anyone is interested.
UPDATE: I was able to successfully swap team members by first putting Winbell on standby and then adding Linca to the team. This seemed to work but it's more of a workaround rather than a fix. Either way, I still wouldn't call this game playable just yet as it likes to randomly crash once every 2 hours or so.
Intel® Core i7-4790 CPU @ 3.60GHz | 8 Threads | 15.94 GiB RAM | AVX+
Been playing this game for a while. Runs flawlessly for the most part. Similar to other Atelier games, FPS is mostly locked to 60FPS but dips to 40s in certain areas but you don't notice it due to the slow nature of gameplay. Battles are always locked to 60FPS. However, the game suffers from crashes. From a 5 hour gameplay, it randomly crashed only once at the start of the game and by simply rebooting the game, I was able to continue past the same point without issue.
However, the game seems to always crash when I try to swap out a team member for Linca. I haven't tested other settings to see if anything fixes this crash. Will do that in the coming days. I was running default + SPU LLVM + Write Color Buffers. WCB is needed to correctly display background when interacting with shopkeepers (see Image 4 and 5 for comparison).
For now, I'd still call this game ingame, since I haven't gotten past that crash.
Here's the log in case anyone is interested.
UPDATE: I was able to successfully swap team members by first putting Winbell on standby and then adding Linca to the team. This seemed to work but it's more of a workaround rather than a fix. Either way, I still wouldn't call this game playable just yet as it likes to randomly crash once every 2 hours or so.
This post was last modified: 06-19-2019, 09:00 PM by HerrHulaHoop.
Edit Reason: Added update