05-19-2019, 04:26 PM -
Hello! Making an account to say that it looks like using the LLVM Recompiler with Accurate xfloat fixes physics (at least on #5982). Unfortunately my measly GTX1050 and Ryzen 3 1200G aren't enough to emulate it with any kind of speed, let alone record it. However, this fixes the respawn portal/weird gas visuals on level 1, and the slow windmills on level 3. I'd need to test more to see if it fixes absolutely every physics bug, but I believe it's definitely doable if your computer is beefy enough to run it.
Edit: Later versions seem to break and won't get past the Sony screen, saying "E {PPU[0x1000016] Thread (game host thread) [0x00b5016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented" an infinite amount of times. I can't seem to get around this using the LLVM Recompiler.
Edit: Later versions seem to break and won't get past the Sony screen, saying "E {PPU[0x1000016] Thread (game host thread) [0x00b5016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented" an infinite amount of times. I can't seem to get around this using the LLVM Recompiler.
This post was last modified: 05-23-2019, 08:14 PM by Anguishjumps.
Edit Reason: new finding