Tales of Xillia 2 [BLES01962]
Started by Alchemy-Meister




8 posts in this topic
vsub
Member


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34 posts 10 threads Joined: May 2018
05-05-2019, 02:28 AM -
#2
The game can go into playable status because I just clear it without a single crash(65 hours)

I was using RPCS3 0.0.6-7972-df3b46a6 the whole game

And here are the only problems(which are not game breaking)

1.The fps in battles is often half speed(it is actually better than ToX1...it almost feel normal)...the fps limit is set to 30 to avoid the twice speed everywhere else.
2.The music may stop at any point and return when another music is started(same problem like in ToX1)...the fix is to set the PPU Threads to 1 in settings file(same fix as in ToX1)
3.Use ASMJIT because if PPU Threads is set to 1,SPU LLVM will make the music sound weird and with cracking
4.I am not sure if buffering in Audio is needed but I enable it anyway.
5.The brightness is at 70% everywhere

I don't have any DLCs so no problems coming from them

All settings are default,except:
Renderer: Vulkan
Preferred SPU Threads: set to 2
Lower Spu thread priority: Enabled
Frame Limit: 30
Audio Buffering(150ms) and Stretching(75%)
Scaling: 200%

PCSX3\the game is spamming non stop "cellScreenshot TODO: cellScreenShotEnable()" so the log becomes quite large in no time
This post was last modified: 05-05-2019, 02:32 AM by vsub.


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Messages In This Thread
RE: Tales of Xillia 2 [BLES01962] - by vsub - 05-05-2019, 02:28 AM
RE: Tales of Xillia 2 [BLES01962] - by newgirl011 - 05-22-2019, 09:37 PM
RE: Tales of Xillia 2 [BLES01962] - by Auri17 - 06-08-2019, 12:51 PM
RE: Tales of Xillia 2 [BLES01962] - by Pox - 07-31-2020, 12:55 PM
RE: Tales of Xillia 2 [BLES01962] - by Ani - 12-01-2020, 08:01 AM

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