04-12-2019, 06:38 PM -
RPCS3-v0.0.6-7947-12dc3c18
Intel i9 9900K
16 GB 3000MHz DDR4
NVIDIA RTX 2080 (Driver 419.67)
Vulkan with default settings
Game should be labeled INGAME
Game loads normally and plays pretty well. Performance isn't perfect as the game sits at 40-50 FPS for me during most gameplay. I only encountered two main issues. First, the game would occasionally freeze when trying to show a replay and get stuck on the transition animation as seen here: . The game continues, and audio continues as normal, but you will only see that one frame. It doesn't happen every time a replay is shown, but in three attempts, I wasn't able to make it past the second inning without experiencing this bug.
Second, and this I wasn't able to capture in a screenshot for obvious reasons, is that during cinematic cutaways, the game will sometimes render at 60 FPS even though the cinematic animations are only supposed to be in 30 FPS, so the animations run at 2x speed. The main gameplay is fine, and this doesn't affect gameplay at all, but it does break immersion and I believe it's an issue in a few other games as well. I attached a few more screenshots showing the game with my log of the game freezing when trying to show a replay
Intel i9 9900K
16 GB 3000MHz DDR4
NVIDIA RTX 2080 (Driver 419.67)
Vulkan with default settings
Game should be labeled INGAME
Game loads normally and plays pretty well. Performance isn't perfect as the game sits at 40-50 FPS for me during most gameplay. I only encountered two main issues. First, the game would occasionally freeze when trying to show a replay and get stuck on the transition animation as seen here: . The game continues, and audio continues as normal, but you will only see that one frame. It doesn't happen every time a replay is shown, but in three attempts, I wasn't able to make it past the second inning without experiencing this bug.
Second, and this I wasn't able to capture in a screenshot for obvious reasons, is that during cinematic cutaways, the game will sometimes render at 60 FPS even though the cinematic animations are only supposed to be in 30 FPS, so the animations run at 2x speed. The main gameplay is fine, and this doesn't affect gameplay at all, but it does break immersion and I believe it's an issue in a few other games as well. I attached a few more screenshots showing the game with my log of the game freezing when trying to show a replay